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valdosa

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About valdosa

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    United States
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    Skyrim
  • Favourite Game
    Dragon Age : Orgins

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  1. Once again Bethesda failed to add ammo-crafting to the game. I'd just go ahead and make a ValsCraftingReloaded again for this game but now I am way to lazy to try and get that to work. If anyone has a version of TESSnip that will actually open (And not fail due to not having skyrim registry keys) I'll go ahead and add a whole lot of recipes for making ammunition.
  2. Dwemer, Vampires, Werewolfs, Imperials, Dragons, Crossbows, Serated Blades, Explosions, 3 new fully voices companions on par with serana, 22 quest long main chain, 65 new side quests, 4 new cities, 7 new zones, 5ish now factions (still debating), oh and did I mention Vodka? Yes. We now have vodka. Half the mods done right now, quests are all written and most of the dialog is voiced, new npc's have been created and 2 of the four cities have been made (lighting/navmesh in all). Hey, I didn't disappear for 3 months to do nothing!
  3. I had this same problem and I know how I fixed it I just cant remember the term. I've got nif scope open and I'm looking for it to jog my memory. I'll let you know what it is haven't messed with nif scope in 3 months >.< EDIT : FOUND IT! Click on the emblem mesh, click on trishape data find "Has Vertex Colors" and set it to true. That should tell it textures exist
  4. While taking a break from level design and navmeshing area's I decided to try and implement one of the followers from the large mod project I'm currently working on. After creating the NPC and placing them into the world I am able to talk to them however their is no "follow" option. (and i currently have no followers following me) For the sake of simplicity I'll tell you the process I went about in hopes that ya'll will be able to see what I missed. Actors > Duplicated AelaTheHuntress Renamed EDID, Name, Shortname Checked Essential and made sure Unique was checked. Set race to BretonRaceVampire and unchecked Female Changed the voice type to MaleCommander and changed Disposition to 100 Removed companions factions (Whiterun guys) and left currentfollowerfaction at -1, potentialfollowerfaction at 0 Deleted all aI Packages and added DefaultSandboxEditorLocation Set the inventory and spells, and made the face. Created a Relationship Set the Parent NPC to the Actor I just created Set the child NPC to player Set the relationship level to ally And set the association Type to none. Went back to the actor I made and verified it showed up in the relationship tab. When I go into the game he interacts with the chairs and such and even aids me in combat (in the same room) but no option to follow me is given. I've been trying to figure this out for 5 hours and have redone this multiple times. What the heck am I missing O.o <Faceplant into keyboard>
  5. Hey guys, I've got an issue with a magical wall that renders its collision but does not render it's texture. Images below. http://i49.tinypic.com/1zx4o4j.png http://i45.tinypic.com/xok5ub.png http://i47.tinypic.com/303ajxg.png As a side note I can fire an arrow from picture to to picture one, but i can't fire an arrow through the wall (from picture 1 to 2) Any idea's what is causing this? ~Val
  6. NOTICE : Going to keep this open in case someone else has a derp moment like I did. In Nifscope, make sure you set the "Has Vertex Colors" checked this will fix the bug.
  7. I'm creating numerous models for one of my upcoming mods, and have run into an issue. After getting one custom ammo model to work, my 2nd model is not displaying it's texture. It displays as the purple default and I don't know what else to try, anyone have any ideas? [ I'm importing the .nif with vertex colors, autosmooth mesh, remove illegal faces, filp UV, render textures in view, ignore root node and niftools shader checked.] [Exporting with Flatten Hierarchy, Update Tangent, Collapse Tramsforms, and 0 transforms checked.] I honestly don't know what else to check. (Textures aren't linked up in nifscope but the paths are correct in the drop downs so IDK what's up.)
  8. Aye guys, I'm not pulling arrows from my mod being as im making um...well...A LOT of new things currently now that my computer is back. Renaming the EDID on mine I don't care to do because well, as Aeon said that's got zero effect on the users.
  9. It's on my to do list, but, the issue with this is I'll need to assign a 2nd sheath position & some models have sheaths/beltclips, So I need to find some way to flip them, or actually, I'll just rip um off, only like 4 models even have one so w/e. As for the animation, I'll have to clone the unsheathing animation from one hand to the other, which, will be interesting.
  10. Hey all, I'm running into a strange error. I've imported and exported models though 3ds multiple times. (Several work), but, every time I try to use "Slice Plane" to get more vertices to edit the model and export it. All textures are in the folders and set correctly, what I think is wrong is the UV Mapping got messed up some how, and I've got no idea why, or how to fix it. Heres pictures of the bugs. http://imageshack.us/photo/my-images/62/screenshot2725.png/ http://imageshack.us/photo/my-images/444/screenshot4998.png/ http://imageshack.us/photo/my-images/191/screenshot6878.png/ http://imageshack.us/photo/my-images/38/screenshot7057.png/ As you can see the shine and blood effect both are intact, as is the holster, meaning only the actual blade is messed up. and heres the file. http://www.mediafire.com/?vp1gkxj9c88scpg All I did was use the split plane tool once on it and everything died. So, what I'm asking is, what's wrong, and oddly enough, how do I fix it? O.o ~Val
  11. @Somu it shows up as this like, light neon purple color that can be seen, it screams default, but, ill have to look and see.
  12. Didn't realize you had a topic here somu. I'm working on my next mod right now, which involves weapons, I've got my model into Skyrim and the Blood Effects, but the models textures aren't loading. I've got all of the files in the actual texture/weapons/iron/ (The textures). The shine effect is loading but the actual sword texture refuses to load. Any idea whats up? *To repeleecate this, open up the ironclaymorne.nif file, use the slip plane tool to add more vertices. I'm already assuming this messed up the UV Mapping, so I'm hoping you know how to Re-Map the UVs so the texture will render correcty. Thanks for all help. ~Val
  13. Aye, going to start making my models from my 2nd mod. Thank god It's over with my meltdown mod.
  14. Samutz, I believe I owe you a beer. Defining the names managed to fix my backwords smithin bug, and define things into new tabs for melting down. You've done me a great services, and I think you, God of HEX! ~Val.
  15. Could have swarn I just made a post about this...
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