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Matt6sic6

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About Matt6sic6

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    United States
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    Fallout 3, New Vegas, Skyrim
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    Currently: Fallout 3

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  1. I actually researched what to do and taught myself how to create this myself. So if you're interested in some sharp objects, come check it out. This thread can be closed.
  2. I'm not good with nif scope etc. Can someone create a modification for the baseball bat that combines the Nails and Barbwire into 1 mod? Or point me to one if it already exists.
  3. Renames all the magazines, holotapes, bobbleheads, comics, etc. to something like: Magazine | Astoundingly Awesome Tales Magazine | Grognak the Barbarian Magazine | Guns and Bullets Bobblehead | Speech Bobblehead | Luck Bobblehead | Sneak Holotape | A Toast Holotape | Agusta Report Holotape | Bonnie's Holotape Game | Atomic Command Game | Automatron Game | Pipfall Letter | Bill's Letter Letter | Hasty Letter Letter | Letter from Maxwell Note | Jacq's Note Note | Aubert's Note Note | Arlen's Note *As well as renaming items simply labeled "Letter" or "Note" to something more unique like "Note | Old Strange Note" All in an effort to make finding specific items faster and easier. I find myself needing something like this when I add all my collected magazines to a magazine rack or my bobbleheads to the bobblehead stand. I'll sit there having to go through and cherry pick, where if the items themselves were already named in a such a way they could be sorted alphabetically by category.
  4. I was hoping for something not so time consuming
  5. I'm coming back to Skyrim after a several year absence. I only ever played the standard edition. My wife bought mr the special edition and I'd love to jump in and start playing, but playing vanilla without mods is often cringe worthy. Unfortunately, I have a @#$%ton of mods installed on my standard edition. I know you can convert them by opening them in the SE construction set and saving them, but it would take days, maybe even a week or two of opening/saving. My question is, has anybody released a tool to batch convert multiple esps or found a way to automate the open/save process?
  6. I'm looking to add some additional hockey masks to the store by the beach in single player, as by default there's only 2. If adding new masks isn't possible, I'd settle for replacing some of the wrestling masks with hockey masks. I have OpenIV and sorta know how to work it as I've added several mods, but really don't know what I'm doing apart from dragging and dropping other peoples work. I know that the hockey masks are located at: GTA V/update/dlcpacks/mppatchesng/x64/models/cdimages/mppatches_p.rpf, and that player_zero_p is Michael, player_one_p is Franklin, and player_two_p is Trevor. I tried copying one of the ytd's, for instance p_head_diff_000_a.ytd, and renaming the copy to p_head_diff_058_a.ytd in Franklin's folder to make it unique - but that's about as far as I've gotten. Any help would be greatly appreciated.
  7. Hmmm, it doesn't say anything about the rings, but the effect could easily be placed on some armor. I'm at work so I can't test it until this evening, but I'll give it a try.
  8. This would be categorized as a cheat I suppose. As you know, if you try to equip certain items while wearing power armor, you'll be greeted by an error that says the item in question can't be equipped while wearing power armor. So, if someone were wearing say nOblaYa's Gods Ring, all the effects would cease to work when stepping into a suit of armor as the ring is immediately unequipped. I've attempted to remedy this by simply making the ring not take up any biped slot, but I still get the error even after the fact. Anybody got any ideas?
  9. Thanks for the suggestion, that cleared it up for me. ----------------------------------------------------------------- Edit: I was able to fix my current save easily by disabling the plugin in my launcher, loading the game and then making a save outside the library, quitting to desktop, enabling the plugin and loading the new save. When I enter the library now, the cell has reset and the torch flames are where they should be. If anyone else does the same I suggest picking up any item you want to keep and store it on your person before disabling and saving, as when you enable the plugin again the items will be gone.
  10. Right, so I downloaded tokeroaches Breezehome Library mod. I love it for the most part, but have done some minor editing for personal use. Created a couple custom containers etc. I shrank the smelter a little in order to make room for a tanning rack as there wasn't one included in the original. Problem is, there is a special torch sconce in the same corner as the smelter and tanning rack. The torch is connected to a collision marker that keeps a bunch of objects on the other side of the room from moving around on a shelf. I want to keep the markers, and simply move the torch sconce itself a little higher up on the wall so that it isn't completely hidden by the tanning rack I placed. The torch isn't connected to a light, only the collision marker. As for the actual problem I'm having is a simple cosmetic one. After I relocated the torch where I wanted it to be and saved, when I interact with it in-game everything works as it should, only the actual animated flame still appears where it originally was and not where I moved the torch. The flame isn't visible in the creation kit so I can't select it in the free camera, perspective window and I don't know what I'm looking for in the cell view window. What am I missing here?
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