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jwvanderbeck

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    Dragon Age: Origins

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  1. You can also use DAModder for installation and uninstallation of mods. It is a DA mod manager program.
  2. It isn't really a matter of too many mods, but rather you probably have some mods conflicting. In testing DAModder i've seen people with close to 50 mods installed, and i've heard of even more.
  3. It all depends on the mod. I'm biased, but I recommend using DAModder, which is a mod manager, to install your mods. It takes care of putting them where they belong and more.
  4. The bug is fixed in the latest toolset, but if a mod is old it would still be using the old GUIDs. Also if you saved a game with the bad flags, then the bad flags are baked into your saved game.
  5. You want to extend Single Player, not Core. Core isn't a campaign. The trick to making some of these events work is that the script being run need to be a core script. In other words, when you create the script resource, set the MODULE to Core. The OWNER MODULE should still be your module.
  6. Check out my blog in my signature which has tons of tutorials and other modding articles. It has helped a lot of people get started.
  7. With the paid DLC I don't think you can just copy the folder over. As you saw, it needs to be "authorized". I'm not positive how this works, but the latest DA patch says it added the ability to re-download previously installed DLC so I would just re-install it.
  8. This is caused due to bad plot flags caused by using the toolset before the bug was fixed. You can see more about this problem on the Toolset Wiki: http://social.bioware.com/wiki/datoolset/i...p/Plot_GUID_bug
  9. This is caused by improperly built mods. See my blog post here: http://dragonagemodding.wordpress.com/2009...of-module_core/
  10. The script attached to your module will run whenever the event happens.
  11. Nyphani You should try to use the core/override that is in your AddIn's directory whenever you can, but some things just don't work there and need to go into packages/core/override. So technically both are correct, but you should always try to make it work from your addin/core/override first.
  12. First off, the toolset will not do it. You have to do it by hand. You can open the DAZIP up in most any archive program. It is just a ZIP file renamed. Once you open it up, you just need to create some folders for the new content and then add your override files. The archive will alrady have a "packages/core" folder. In "core" just make a new folder, "override". If you want the package to be properly compatible with DAModder, then inside that "override" folder, create one more subfolder with the UID of your mod. So it will look like "packages/core/override/uid" Inside that, place your override files.
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