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AstralFire

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  1. I CTD whenever and whatever I try, though; been at it for a few days. About to give up. Can anyone help me out here? https://dl.dropboxusercontent.com/u/33570123/GothicLolita.rar contains the original mesh, my clumsy attempt, and the body mesh I'm trying to map to. http://skyrim.nexusmods.com/mods/17914/ is the texture I'm using, if anyone's curious - it's really pretty.
  2. I have two versions of a model from an old mod that I'm altering for personal use - one at 100% Weight and one at 0% Weight. I would actually prefer the armor as it looks at 0% Weight, without forcing my character to 0% weight. Is there any way I can do this?
  3. If you don't want to engage in a dialogue about the mod - then don't engage in a dialogue about the mod. He asked for recommendations; the topic was already filled with good ones, so I gave mine.
  4. If it looks a 'bit weak to you' in terms of content, then you're missing the point; complexity and versatility are what are pushed, not raw spell amounts. The mod has a very high endorsement to view ratio, and it has it for a reason. There's also a fair amount of dialogue from my users labeling it their "favorite" or "best" spell mod. Now, I'm not disputing the quality of Apocalypse, because it does have quality - I continue to recommend it on my own mod's front page for a reason. I wouldn't be as bold to even state that I believe TRoC to be the best spell mod on the site - I certainly strive for that goal, but I wouldn't put myself in a position to say whether it is or not. I will, however, emphatically repeat that it is a game-changer far more than any other spell mod, due to its dedication to both unique mechanics and adventure immersion. The design philosophies between Apocalypse and Revenge of Colette are different, and every single one of the seven stances is essentially four conditional spells just by itself. (Power Attack, Meditation, Unleash, Passive Benefit). There is no other magic mod I am aware of which remotely facilitates hybridization like TRoC, which had to create an entire new system to support it. The video needs work, yes; it was a 'quick' video thrown together showing a -specific- new feature through several attempts at shooting between coding, and was a preview of the upcoming mod. It could definitely be edited for tightness, but at the same time simply showing the spell effects does not adequately show the overall conceit of the system as a combo-builder and release set-up. I'm working on another video representing the mod as a whole, and it takes a long time to get a lot of good footage. Oh yeah, I'll add in - the mod's recommended by ASIS for a reason. TRoC's on ASIS's front page. Go check.
  5. Apocalypse Spell Package is really good, but - and I know I'm biased here - if you're looking to change your gameplay experience, Revenge of Colette is pretty much unparalleled among Magic Mods; it's a total gameplay changer while changing very little at all. It works in synchronicity with, rather than in place of, the vanilla spells and it adds a very immersive set of miniquests and exploration to accomplish these things.
  6. The problem is that SetPlayerControls when used to do anything except temporarily disable the player character is not something that works well.
  7. I would have loved your mod if I didn't switch to using a 360 Gamepad instead of a keyboard and mouse. It's a pretty good one, though.
  8. Almost anything can be done in Script Dragon if you're willing to slog enough time, because it's essentially a C++ injector. SKSE can record which keys the player is depressing and react accordingly, which means that the basic structure of what you want would become something like... When the player presses Button X, spell assigned to Button X is compared against a formlist which has all of the spells' base magicka costs and cast times. (No way to access those via script, you'll have to hard code that.) Put player in a partially restrained state (maybe equip them with a dummy item they can't remove) for the duration of the cast time, then fire the spell, subtract BaseCost*(1-EfficiencyMod)*SkillCostReductionFormula Magicka, hold MagickaRate to 0 for 1 second. Script Dragon would allow you to get proper animations and everything in, but would be harder and also less stable/compatible.
  9. You'll need to work heavily in SKSE or Script Dragon for this. You may wish to look at my mod for an alternative, however.
  10. Look up Lore Friendly Armor - at least for armor. http://i.imgur.com/rmSVeh.jpg For actual clothing... Yeah, we're kind of up a creek here. By the way, nice name. I'm not a Shakespeare fan, but I did really like Hamlet and King Lear.
  11. Mhm. For now I make a point of not using SKSE functions since it doesn't add much functionality... for what I do. There are plenty of mods that do really require it (some of the things left out of Papyrus natively are just random) and as SKSE gets more robust, I will eventually start using functions from it, I know.
  12. Hey there! The Revenge of Colette is seeking assistance from people who know how to model particle, emission, etc effects via editing existing .nif files and making new ones wholecloth. We have the most unique spells on the Nexus, and we'd like them to look even more unique than they already do! There's only a limited amount of spell effects available, and I have ideas for a few new cool ones, but they'll need more than what we've got availability to right now. We also would like some help from people who are used to working with custom animations - but not for humans! As one of the few (if not the only?) magic mods to offer the caster the ability to change their shape without making use of the console or scriptdragon, we'd like to keep pushing that specialty and expand further. You would be filling in animations on existing models and making them complete for full player usage. Interested? Have questions or concerns? Please leave them here or direct them to me in Private Message. Thank you!
  13. What, exactly, is the spell you wish to use? What does it do?
  14. Not working for me, I've been over 1k for a few days.
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