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minimonster

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  1. The currently released mod is here: http://www.nexusmods.com/skyrim/mods/49432/?
  2. Hi. I have always had a problem promoting myself, so my 'Grand Opus' has gone mostly unnoticed as of the last release. I have had 6300 views, and only 200 downloads. The previous release from a year before had 17,200 views and 760 downloads. I know that it is not to the liking of many people, and in the year and a half since I did the first release, many people have moved on from Skyrim. As it currently stands, it is solely a 'tourist destination' with no quests or talking NPC's. It is however complately navmeshed and populated. So to the Question: the current release has a masssive main temple and four large side wings. I have now created a stand-alone retexturing of all architecture, added another large temple, a massive outdoor complex with six temples that have three interiors, and a very unique in the Skyrim modding world massive 'Cloud City' that has eight interior 'labortories'. Below are screens from the new work: http://static-2.nexusmods.com/15/images/110/1633970-1396414803.jpg (there have been some additions to the above) http://static-4.nexusmods.com/15/images/110/1633970-1396322973.jpg and http://static-1.nexusmods.com/15/images/110/1633970-1396286922.jpg I have been tempted to release the mod highlighting the Cloud City instead of the main temple, but want to keep everything intact instead. Back to the Question: Since I did the re-release (which I felt was very much justified as I re-structured the temple complex to be *slightly* more GPU friendly...) almost four months ago and have received some wonderful feedback, I now feel that this rather huge update wil go largely unnoticed. How do I get my mod more noticed? There is nothing else remotely similar to what I have created, but I also have to warn potential users that it is FAR from framerate friendly... Suggestions? HELP!!! p.s. - I apologize about the huge images, I do not know how to properly insert images into a forum post...
  3. I followed the TES5Edit cleaning instructions to a T, and even using a "Virgin Start" - meaning from the menu screen consoling straight into my Aetherius mod which creates a default character, my log shows errors related to DLC2PillarBuilderActorScript. I'm happy for you TeleToko that it worked for you, and Thanks for sharing your solution. But question: did you have to reinstall everything in order to re-clean your esm's? Cheers.
  4. Help! I am not alone in having a problem with my custom worldspace showing a 'ghost' mountain from using the map in-game whle in my custom worldspace... The clouds and peak are from the Throat of the World. I have tried every tweak that I could find, to no avail, and have been unable to find the mesh even, so that I could edit it to just not show at all... ANY help or ideas would be greatly appreciated! Cheers, : P
  5. Totally sweet. Thank You for this update.
  6. I'm new to all of this, but it seems as if I 'get it'... My best guess (so far, having had no hits on Google other than this one), is that the 157 numbers are an indication of the memory load of both geometry and textures, with the 157 MB being the recommended 'upper limit'. I have just finished a revision to my first mod that hits 116% +/- @ 181 MB +/-, and except for a slight stutter when the level first loads, it still runs fairly smoothly even without optmization, which I have tried once. It does increase framerate, but I had problems with the rooms matching up, and it did nothing to the load number.
  7. I am bumping any requests to make the water clearer, or just clear. So, bump. : P
  8. This is not a snarky answer: Have you ever player / heard of Divinity II: Ego Draconis? Divinity II: Ego Draconis Very similar to Skyrim, but with the dragon story more fleshed out. And yes, you sure do get to do a lot of flying around as a dragon! Just a suggestion. Cheers, Scott
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