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cageu

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About cageu

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    United States
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    Skyrim, Minecraft
  • Favourite Game
    Skyrim

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  1. I am trying to convert Adonnay's bows for use in my mod Elven Weaponry. I was able to get the regular bows fine but the morpher on his longbows and warbows is different. If I import the longbows or warbows into max or blender the mesh comes in like it is half drawn. What I mean is the shape of the bow mesh is like it is pulled back half way. The animation comes in with the import and plays fine but it only plays from the half drawn state. It's like the base mesh is half drawn and there must be a second morpher or something that puts the bow in it's "at rest" shape. Does anyone have any ideas on this? I am pretty much stumped at this point. Hopefully I am making sense. Unfortunately I am a complete newbie at 3d modeling and such. It took me several hours just to figure out how to weight the skins on the first set of bows. It may be easy enough to just adjust the mesh to it's proper shape manually. Problem is that sort of thing is currently way above my skill level. If anyone has any ideas or suggestions I would be most grateful for your help.
  2. Yeah, the capes and cloaks mod for Oblivion was one of my favorites. Would really like to see a similar one for Skyrim.
  3. Don't know how many of you used Adonnay's great mod but it was one of my favorites from Oblivion. If anyone has the time or interest in porting it to Skyrim that would be cool.
  4. Great new site! The only thing I would like to see is the old system back for navigating downloads. It is just a bit harder to find what I am looking for in the new system. Keep up the good work though and thanks for keeping this going.
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