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Tommy6860

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    Dragon Age: Origins

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  1. OK, I figured this out, at least I think I have: I can have unlimited enchantments and more than two, if I only use enchantments specifcally for weapons, which I am sure is by design. I have a mod that allows every enhcantment to be unlocked with some used even on armors that are not vanilla to the game and most for weapons. What happens is, when I want to enchant a weapon while using the unlimited enchantment mod, the enchantment choice always defaults the slider (to adjust enchantment power) to the max (whch the game does by design); this results in a zero sum usage made by the mod. Changing the slider then makes the the enchantment default to the vanilla number the game sets for the enchanting ability/level. Although I had no issue with this before the add-ons, I am thinking DG and/or DB add-ons changed a lot of settings since they added new enchantments and weapons (some with enchantments) and I can no longer get a zero sum no matter any setting other than leaving it on the default max when I make the initial choice. The only downside is, and I figured a work around, if I want unllimited enchantments, I have to use the console command to set my enchanting skill to a level where the enchantments are not overpowered and be able to use the max setting which results in a zero sum usage for charges on the weapons made by mod. As far as the weapons losing their ability to no longer be recharged after reloading the game, I found this happened when enchanting a weapon with an enchantment not normally vanilla to weapons, like placing frenzy on a sword. It seems to have been cause for this issue and I tested this many times using different enchantments specific for certain weapons (like placing staff enchantments of swords). Again, I didn't have this issue until DG and/or DB were installed.
  2. Hey All, I've run into a bit of an issue, but it only seems to have taken hold since I installed Dawnguard and Dragonborn. I waited this long to get Dawnguard as to make the game play longer and keep my interest playing it alongside Dragonborn (I want to go into Solstheim as a vampire), anyhoo: I've used differently named mods that would allow multiple (more than two the vanilla standard) weapon enchantments and while they work, the unlimited enchantment mods do not/no longer stick after reloading the game, no matter what mod I use. The unlimited ones (seem to have) worked great up until these add-ons were put in. I've tried uninstalling all relevant mods, saving the game, reinstalling them to no avail. This is what happens; I can enchant the weappns using multiple enchantments (more than two) while using unlimited enhcantments and they both worked at one time. But now, when I quit the game (not reload) and restart it, the enchantment charges are are gone and the weapon(s) cannot be recharged. However, I have found that if I just stick to the vanilla two enchantment limit, I have no issue. Could anyone shed any light on how to get the multiple unlimited enhcantments to stick after reloading the game or guide me in the CK to remedy this? As an aside, I used the relevant Dawnguard mods that say fix this, but they do not work, could this be a Dragonborn issue?
  3. Hey All, A while back, I had a UI mod I can no longer find and I cannot remember what it is/was called. What it did was, it changed the view when I was in "Smithing" mode, from listing the categories (e.g. Iron, Studded, Imperial, etc) and the items to be smithed from a vertical listing, to a horizontal one, where the categories would be across the top of my screen instead of listed on one side in a vertical scroll view. If anyone can point me to it, if it still exist, I would be very grateful. I have searched hi-n-lo and cannot find it. Thanks, Tom
  4. Awesome. Honestly though, I really never put much thought into it until this mention here.
  5. Happy New Year! I also hope this new year goes as well as 2012 did for the Nexus sites.
  6. I know this is an old post, but I noticed something in my case. With the files you mentioned, I had no issues with them up through the Catalyst 12.6 release. Once I tried installing 12.8 or anything after that, I would get the "failed to render" error and noting but a black screen. However I do have the latest release (12.10) but I did what you suggested and it works. I wonder why it does this, or do those DLLs get updated. I will let AMD know in their forums. Anyway, thanks for this, I was stuck on 12.6 for months until I found this fix :biggrin: .
  7. Het Modders, I was wondering if the Golden Saint and Dark Seducer armors and weapons could be made for Skyrim. I think they look so cool anyway. http://oi41.tinypic.com/2h6dl5c.jpg http://oi42.tinypic.com/33xx5c6.jpg
  8. Hey All, I have just a general question regarding the MOP file location. After creating my character starting a new game I would like to know where that file is if I want to edit it, and if it can be edited. I know there is the 'name.chr' file and I can edit that, but I would prefer to do this with the visual ability of like using a morph creator in the toolset. Thanks
  9. Thanks for the reply, but the ones I can use barely scratch the surface. If someone could lead me to the script so I can create my own mod, that would be appreciated greatly. I have searched high and low on the net and in the Nexus mods to no avail. I used the Memory band and Triple XP mod, but it really isn't that much. Thanks anyway . I found a mod called "No Kill SteaL" from the Bioware forums. When anyone in your group gets a kill, everyone shares the XP earned and not just the one getting the kill. This keeps the game fun since I was trying to do it all by myself, so I would get all of the points, but not anymore.. Anyway, nuff' said with this and thanks again for your help. Tom
  10. Thanks for the reply, but the ones I can use barely scratch the surface. If someone could lead me to the script so I can create my own mod, that would be appreciated greatly. I have searched high and low on the net and in the Nexus mods to no avail. I used the Memory band and Triple XP mod, but it really isn't that much. Thanks anyway .
  11. I want to avoid doing that as I want to earn the XP as I play the game. That just takes the fun out of it. I do use the console quite often, but I won't for that.
  12. Hey All, Outside of the downloadable mods at DA Nexus ( memory band and script only work so much), is there a method to increase gaining XP (using toolset or another mod) during gameplay so I can at least hit level 25 well before the end of the game? Thanks.
  13. Awesome and thanks much!! In the default folder, it only shows the _tat_ only and even when I chose outside of that (*_0t.dds), I didn't know which to choose since I kept thinking that it always had to have "tat" in the file name. There were jut too many to test to find the right one. As an aside, once the extraction and placement of the file(s) are in the override folder, the file(s) have to be renamed _tat_ where needed (example, change "uh_pct_h02_0t.dds" to "uh_tat_h02_0t.dds" as to condense them down into the "tat" list only, otherwise you'd have to choose to look in all tint masks (*_0t.dds) as I noted above.. Again, thanks a lot. :D
  14. Hey All, Anyone know where the original tattoo sets are? When I try to give my current character a face tattoo, I don't see any in the toolset that look like the ones in the character creation part. Where do the builds for those reside in the database? Thanks.
  15. http://dragonagenexus.com/downloads/file.php?id=1822 Yes, that is it, but it doesn't load the helmet (which is what I really like the most), and it changes every other henchmen's weapons into the same shape that gets installed. Thanks anyway though.
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