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theastroboy

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  1. Hey, I'm working on a mod and it seems i'll need to to finish it in several esps. So how do I merge the esp's together so that they are only one .esp.?
  2. Hey guys, so this is my 7th playthrough and the quest "the way of the voice" has worked fine for me thus far. But today when I re-rolled on a new character and started the quest, the greybeards did not assemble when I entered High Hrothgar. Arngeir will still approach me but the other greybeards are still wandering around. So this causes a problem when i'm supposed to receive the knowledge to unlock the word of power. (I will try to talk to the other greybeards while they are wandering around, but they ignore me.) I have disabled all mods, but the bug continues to persist. Has anybody encountered this bug/or has a fix?
  3. If you completed the thieves guild quest-line you may start to notice that the Sewers is anything but a city underneath a city. It would be great if we could get a couple random npc's to walk around the Ragged Flagon (maybe swig a drink or two). Also as guild master, that ominous sewer music in the Ragged flagon does not make me want to drink; I propose we should change the background music in the ragged flagon to a default tavern and have a bard because all great taverns need to have a bard. In concept the mod would essentially make the ragged flagon a mini city, more people (bards, beggars, whores, etc..). P.S The new furniture in the thieves guild still sucks, living like kings my shadowy arse. P.S.S The Vault is still empty after I scored the guild two diamonds the size of fat baby.
  4. Hi, I'm trying to make a simple replacer as my first mod, but I've run into problem. I can't seem to find the texture files for the default amulets and rings (silver ring, gold necklace etc etc). I only found the texture files for the god necklaces (mara, talos etc etc). I would be super great if anybody knows the location of these default amulets.
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