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TheKrusty

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  1. http://skyrim.nexusmods.com/mods/13604
  2. http://www.fileuploadx.de/257668 Jukumo Longsword , :) don´t know if the quality standard is o.k. it´s just the mesh, no textures but i´m sure you can handle that. hope you like it !! krusty
  3. that also happend when i change the clothes with weapons drawn, i used diffrent constellations ,and the same on the crane katana, i rearly sorry , don´t know this won´t work . but i testing,

    maybe you post this question in the forum, i don´t know how to describe.

  4. i don´t know why ,sorry. i have the same problem . in the other mod´s i made is alway´s a sword , placed in a cell , or load from a chest ,so maybe the game need´s a worldreference or something like that, i can´t test my game need´s 25 min to load, because of my graphics card . (gf 9400) 512MB , for now. 1st of the month needs to come.

    Krusty

  5. http://www.fileuploadx.de/78997 , you can do what ever you had to do with this sword ,maybe you will release, then upload it .

    damn, english, hope you got it , it´s yours ... greez Krusty

  6. youre Sword is ready, so here is what you get , the sword, sure , it´s not craftable, but you can use the grindstone, it´s placed in a litte room called ninja room. -.- ,a duplicate from the cell AnisesCabin, the entrance is not far from Riverwood. see screenshots. two containers, filled with the swords, and a book .;) btw. a really nice choice. where should I upload the file, because it´s youre´s
  7. ist das denn der fall bei meiner esp ?? habe schon darauf geachtet das mir das nicht passiert.

    Mann kann aber eine esp mit einem hex editor öffnen und gelöschte einträge rausnehmen .Jedenfall´s ging das noch bei Oblivion, habe so mods von oblivion nach nehrim geholt, das ging super ,weil alle im mod erstellten cellen erhalten bleiben, oder mann die truhe nur neu platzieren mußte.

  8. first unpack the Nif file from bsa (meshes) / unpack the dds files / now open in Nifscope (((((((http://scrollstudio.com/forum/Thread-Pre-Creation-Kit-Modding-Tools) download nif.7z )))))) the Hide Bracers Nif , NiTriShape> BSLightingShaderProperty>BSShaderTextureSet there you can change the texture file. when right click on mesh you found textureUVedit (coud be usefull) (when you unpack more then one file, from the BSA to youre desktop, you get a meshes or a textures folder. place the prisoners cuff dds files to Data/textures/clothes/...... So you´ll need: FOMM (BSAUnpacker) ; Nifscope and the nif.7z just copy and pase the file to C:\Program Files (x86)\NifTools\NifSkope, so you can open the nif´s you have extacted hope that help Sry for english, i´m german
  9. first unpack the Nif file from bsa (meshes) / unpack the dds files / now open in Nifscope (((((((http://scrollstudio.com/forum/Thread-Pre-Creation-Kit-Modding-Tools) download nif.7z )))))) the Hide Bracers Nif , NiTriShape> BSLightingShaderProperty>BSShaderTextureSet there you can change the texture file. when right click on mesh you found textureUVedit (coud be usefull) (when you unpack more then one file, from the BSA to youre desktop, you get a meshes or a textures folder. place the prisoners cuff dds files to Data/textures/clothes/...... So you´ll need: FOMM (BSAUnpacker) ; Nifscope and the nif.7z just copy and pase the file to C:\Program Files (x86)\NifTools\NifSkope, so you can open the nif´s you have extacted hope that help Sry for english, i´m german
  10. c:\projects\fallout3pc\gamebryo2.2\corelibs\nianimation\NiControllerManager.inl Line 144 Error ,when edit a new weapon in the G.E.C.K, when i Hit Abort, ignore, retry, geck crasht . what i had to do ??? to fix it ??
  11. Hi, i had a simple Question, if i modling a Helmet what should be exportet to show me the Head , inGame ? Thanks , and sorry for this bad english :whistling:
  12. I have the made the Weapon of the gold army ( HellBoy 2) so now i need , if this possible, a Animation like that http://www.youtube.com/watch#!v=VDW4hibybrs&feature=related at 0.40 min. I hope someone have an idea !! Maybe the NiTransformController, NiTransformInterpolator and NiTransformData like the rotatingmace, but linear. i don´t know
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