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VoidNull

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  1. In response to post #45435460. #45436655, #45443770, #45444430, #45468065 are all replies on the same post. The Witcher had the same problem as Neverwinter Nights 2. Combat is supposed to advance as you increase in level, so as not to overwhelm the player whilst providing a sense of progression. However, if you don't give players enough to do in the beginning they assume your combat system just suck and don't continue to play. The Witcher combat is serviceable by the end, but my god is it dull to start with. The story is actually pretty good but I would never, ever play it again even if you paid me.
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