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Niero

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  1. In response to post #65235001. #65238371, #65249136, #65253756, #65257321, #65271461, #65276151, #65276591 are all replies on the same post. I talked to a forum admin from bethnet shortly after the program started, but they made it clear they weren't the one approving applications. We talked again some more when they featured some of my mods on the Bethnet Frontpage, but again nothing that suggested they wanted anything to do with me in a contract. I still took the mods down because if Bethesda is adverse to them then who knows who else could be, better to get rid of them now than let them cause more damage further down the line. I wouldn't doubt many Western/American companies are like that these days, playing it safe to escape the ire of overly sensitive media outlets. I really think its just paypal that people don't like. Nobody wants to manage an extra 'internet bank' if their regular bank card works just the same for 99% of the internet, it just sucks that small personal donations land in that 1%. Ive considered Patreon. My biggest hesitation is community management. I want to spend my free time doing mod stuff, not managing pledge goals, timed releases, discord and all the stuff that comes with private content communities.
  2. In response to post #65235001. #65238371, #65249136, #65253756, #65257321 are all replies on the same post. Those mods were removed because I hoped to 'clean up' my name and get a CC contract. I signed up to the CC on day one and never heard back in any official capacity. If I had known that past mature themed mods would blacklist me from any sort of contact with official channels I never would have done them in the first place. I originally made those mods for two reasons: I liked working with a professional artist (TheKite), and as a literal-who going into Fo4 from Skyim I knew mature mods were a fast track to a wider audience. I would prefer that 'other sites' not link and/or host to those mods anymore, but I have no real power to demand threads be deleted and links removed. As far as Gumroad goes, I'm much less of a fan of it now that they make users jump though so many hoops to get stuff for free. It's a great system that offers tons of bandwidth and bypasses the tyranny of Paypal, but I feel bad making people go though the extra steps to get stuff free. I'm not sure what you mean by performance, I feel like I get more donations with Gumroad than I did the 'paypal beg' via the Nexus, but that could just be overall increase in popularity, or people just not wanting to setup and use paypal. A lot of the people that complain about the high-res textures are just people that aren't patient enough to read the mod page/sticky comment, there's really no getting through to those folks though text, so I don't put much weight in their complaints. Some hot-takes from your seconds post: Ive never used Vortex, manual downloads and MO2 have always worked for me and its a 'not broke, dont fix' situation. I enable the DP system, and it works, though I feel bad taking anything out of it knowing Robin has to manually process every transaction so I've only 'cashed out' once. Supporting authors by any means is always helpful, I'd rather users support me in the way they are most comfortable with, rather than the way I prefer. Modding is in a great spot, professional grade software is relatively cheap these days for single licenses, and one-off tutorials have gotten extremely high quality with sites like Gumroad that offer direct reimbursement for tutorial authors. I don't think any company can beat Bethesda in terms of mod community support, the CK is such an amazing tool to give to fans. I like the idea of the CC, it's great to let modders add official-ish content to the FO/ES IPs. I don't think modding is threatened by Fo76, or micro transactions in general. I would mod full time in a heartbeat, making cool stuff that people enjoy as a regular job? hell yeah, sign me up. I go in shifts, I will create for months at a time while looking for new things to play, and then I will spend months playing while thinking about what to make next. Its hard to put a timer on a mod, they all have their own hurdles that end up taking longer than I expect. I use xedit/Fo4edit, I only use the CK when I have to do stuff xedit cant do. I like prefer the spreadsheet format. Secret tip is in the interview already, you have to want to learn more than you want the final result, or else you will burn out. Favorite mod authors are Registrator2000 for his technical mods, and m150 for his wacky stuff.
  3. I think I deleted the convo you were linking to, but it was orginally started on my sticky I forgot to lock and that wasnt a great place for a bug report anyway. I'm still not sure how MA keywords could be relevent to this issue. MAs are just filters for the AP keywords which actually designate mod slots. It's possible to make a OMOD require more than one MA keyword, so theoretically theres no need for custom keywords at all (though that would be a huge pain in the butt). For example: I can put ma_LaserGun and ma_GatlingLaser keywords both on one item, give it a standard AP like ap_gun_reciver, and then create an OMOD that checks for BOTH ma_LaserGun and ma_GatlingLaser, and the item's modmenu will see the New OMOD without that same OMOD showing up in either the Gatling Laser or the Laser Rifle's mod menus.
  4. Good to confirm that riding on vanilla ap_ keywords works.
  5. Are you sure its not just keywords in total? The goofy 'invisible robots' bug gets reported a lot on keyword heavy mods and obviously has nothing to do with item-mod categories. Also could it be something to do with how much stuff is in your inventory when using the bench?
  6. I ran into this a few days ago. My solution was to start riding off of vanilla categories. So most of my armors (that have been since updated) now use things like AP_Reciever to alter armatures, AP_Barrel for palette mods, AP_Grip for material swaps, ect ect. This works as long as omods are given unique MA keywords to prevent them from showing up in other item's modmenus. I'm still not sure if excessive Dynamic naming keywords cause issues with this, but Ive been trying to be more effcient with them.
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