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Bumblebee25

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  1. Yes, I have, though I'm not sure what they're actually doing! Quest Data
  2. Hi all, I've been trying to set up a short quest similar to freeformriften04 or freeformivarstead (ie collect X amount of X item) but i've hit a small snag in trying to get the game to display how many of an item the player has collected My Scrip is this, (similar to the quests listed) I think the variables have been set (as far as I can see) within the code and in the CK Variables and the quest objective should be displaying "Gather 8 Shards of Dawn to reforge the sword (<Global=ShardGemCount>/<Global=ShardGemTotal>)", obviously the GemCount is the number collected and the Total is the 8 needed to complete the objective. But in game, all i see is this Broked Display Clearly I'm missing something, probably very simple as is always the case. So could someone point me in the right direction please? Any help is very much so appreciated :)
  3. Hi all, I'm working on a new staff, and wish to get part of the mesh to spin whilst attacking. I have the mesh exported and the nif animates in nifskope (animation done in 3DS Max), but the animation does not appear to transfer into the creation kit. So I'm wondering if there is something I'm missing like an unchecked setting or something as complex as a scripting task. Since there's no tutorials or anything obvious to me I'm hoping someone here knows how to do this stuff. Any help is appreciated Andy Edit: Upon a bit of investigation I stumbled across this chainsaw mod http://steamcommunity.com/sharedfiles/filedetails/?id=14393 it animates whilst idle, but if I can get my staff to do something similar, I'm sure I can work it to my needs.
  4. Thanks for the great info! I now have the pokemon battle theme in the combat rotation *evil laugh*
  5. I'm a bit new to 3ds max, and have been using the auto weighting referenced . Is there any way i can get an explanation as to how to remove the verts from said bones? :)
  6. I'm trying to transfer the T-51b power armour from fallout 3 into skyrim, i have the helmet working and have moved onto the the chest. The chest mesh is working and in game except for the fact the bones in the default skirt (which appears to be on every armour type on the game) is warping the mesh. Here's an image of the problem: Mesh problem I'm at my whits end with this, so please, any help is massively appreciated. EDIT:RESOLVED, thanks everyone!
  7. HI all, I've gotten a few swords etc into Skyrim, and am looking at making a bow. It seems to me that the bones of the mesh need to be stored in the .nif file, I've been attempting to take the bone structure of the wooden bow and apply it to my mesh but with no success. Is there a tutorial or straight forward way to make a new bow and keep the animations? Any help is greatly appreciated
  8. Thank you so much! I found my issue, Since the name has a space, you can't search for the full name. Issue Solved :) Many thanks to everyone who helped with this.
  9. Are you suggesting that the help <item> 0 command searches the name strings? I thought it was searching edit id's
  10. From playing about with the CK, am I right in saying the Editor ID would be the name of the item (not the one displayed in game of course)? So, in this instance the Editor ID for object one is NewIronAxe, the other object in question would be NewSteelAxe, both are in separate mods and share a Form ID in the CK, but as has been explained to me, that would not be the issue I'm having. Edit: Managed to get both items in game, working and in the correct spawn points, however using the 'help <item> 0" command only works for one of the models, could there be a reason for this?
  11. Thanks for the speedy reply, so clearly it isn't the form id causing the issue. After the reply it occurred to me to load up the game with both esp's active. I typed into the console help <object 1> 0, and got the form id for object one, as you said it is different to that in the CK. For object 2, it seemed to act as if it didn't recognise the name of the object. Once again working independently the items work, but together they do not, could there be a very silly error that I may have simply missed causing a confliction?
  12. Hi all, I've been working on transferring some old models to Skyrim, I've been using the tutorials here: (mods please remove if links aren't allowed) Anyway, the meshes are in the creation kit/game, and work. I have had both esp's working independently of each other, but if I try to use the two together they don't work since they both seem to use the same form id which is clearly not a good thing. How can I change the form id of one (or both) of the model's so they can be used together? Or, if that is not the issue, what am I doing wrong? Any help is greatly appreciated Regards Andy
  13. I just think it would be hilarious to have the crashed x wing from starwars in the swamps of point lookout, sort of like a little easter egg. If anyone can make this, it would be greatly apreciated Thanks!
  14. I think it would be cool to have something similar to the 'smiths' from the matrix, then you'd really have something to run from!!! :tongue: Also, i think it would be hilarious to see fawkes or someone take on one of the smiths, can you imagine if Neo in the Matrix films was Fawkes?
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