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Faunts

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    Wallis and Futuna Islands

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  1. Thanks for the replies. Yeah, I went through pretty much the same thought process trying to think up how to implement this and that was the same conclusion I came to. In the end I don't think I'll bother since I do like the element of risk that diseases add so I wouldn't want to add complete immunity, and learning how to script for this tiny mod isn't something I have the dedication nor time for right now. Maybe one day.
  2. I want to make Lead Belly a bit more useful in Survival by allowing you to drink from dirty water sources without contracting diseases, but I only have an intermediate level of knowledge with xEdit and I don't know how to go about it. Lead Belly 3 doesn't even have a Magic Effect that I can see. There are two relevant Magic Effects I found though, 'HC_DrinkDirtyWaterEffect' and 'HC_DrinkWaterEffect'. The only difference between them is the property bDirtyWater, which is set to true and false, respectively. I was thinking I could add something to Lead Belly that would make it so this value always returns false. Does anybody know how to implement this?
  3. I want to edit the Bloody Mess effect so that it stops the random dismemberment while also keeping the gory torso explosions. Why? Because watching the same all-limbs-severed kill animation gets old fast, whereas turning your enemies into a red mist never does. I realise you can use player.setav bloodymess -1 to turn off the effect but this disables torso explosions. Here's what I've tried: Editing BodyPartData values in the GECK but this is a global variable and has nothing to do with Bloody Mess, so any changes affect everything Using FNVEdit to change iCombatDismemberPartChance and iCombatExplodePartChance to zero but these also affect everyone and disable gore completelyChanging iMessCrippledLimbExplodeBonus, iMessIntactLimbDismemberChance and iMessIntactLimbExplodeBonus to zero but these options seem to have no effect on the game at all.I'm hoping there's someone out there who can help point me in the right direction. Nobody seems to have made a mod like this before and I'm not sure how many people still read these boards, but this is my last attempt at trying to make this mod before I give up. Thanks.
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