absolutely brilliant mod mate, sm effects to telekinesis would be fantastic addition. tho merchant spell substitution isnt necessary imo, you could run script _adding_ chargeable version of spell whenever player acquires new spell (or with manually triggered script), leaving merchants and old spells alone also i found charing be tad too slow for me liking, you could move the static 4.0 ratio divisor to ini as a customizable var (after bit testing im using 2.75-3 there) or you could script them to progressively lower the divisor as your health percentage drops - blood rage for mages, hehe anyho, great job :thanks: