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Elvani

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  1. In response to post #37051480. #37051520, #37051585 are all replies on the same post. Same here; I also can't see my notifications or any of the new bugs posted on my mod pages.
  2. A mod I'd like to see, and have been tinkering to try to make, is one that changes the Workshop Siren to have an effect other than mustering your settlers. I've found the value that changes its effect (editing the 'WorkshopAlarmNode' 000C4449 so that its Quest points to something other than 'WorkshopSummonedByAlarm' 000C4436). I tried changing it to point toward the quests from 'WorkshopAttackNode', but unfortunately this doesn't seem to initiate the attacks upon siren activation. It does stop them from mustering at the siren, though, so I know I'm editing the right thing. I'm wondering whether anyone else has an idea of how to edit this so that the Siren summons enemies rather than mustering the settlers for battle. Or I suppose it could do both but I figure one thing at a time for now.
  3. I'm sure everyone would love to have this, so I'll chime in for it as well. Actually, apparently this is true: ATTENTION: Overflow materials ARE NOT LOST. Any materials that are not used when scrapping while crafting go into you CRAFTING INVENTORY, which is shared between your Weapons Workbench, Armor Workbench, Settlement Workbench, and Power Armor Station. To remove any items from this inventory, simply press (TRANSFER) on one of those stations. All of your materials will be there.
  4. This should be a simple tweak but I'd have no idea where the values are or what to change. I'd love to see a mod that gives me back the full amount of materal when I scrap walls, floors, etc. I know I can 'store' them in the workshop, but then I can't move them between settlements.
  5. Hi, I'm just here to say that deleting all my browsing history, cookies, etc. in Chrome fixed the login issue for me, and give a big thanks for all the hard work being done behind the scenes!
  6. I've been trying to Google for one, but since most people use "companion" and "follower" interchangeably, I'm not getting the results I expect. I'm already using the Increased Radiant Rewards mod to get more cash out of hold bounties and thieves' guild quests. Now I just need one for the companions. Thanks for the help!
  7. I've always thought it was strange that the Fortify One-Handed effect didn't affect dagger damage. Apparently Fortify Marksman does, though. I'd love a simple mod to fix this little bug.
  8. I just moved into a basement suite, and now share a wireless network with the rest of the house. The modem and router are both upstairs, so I usually don't have a very good internet connection. Let's call that connection NETZ. For playing games over LAN, I have my own router plugged in down here. That way I can host things like Minecraft over our own little network. Lets call my router LANZ. However, whenever I plug my computer into LANZ (I've disabled the wireless so the others in the house don't ask me about it), I can't seem to access the internet via the other connection. My computer shows that it's connected to both LANZ and NETZ and has internet access via NETZ, but my browser seems to disagree. As soon as I unplug from LANZ, NETZ works properly again. I'd like to figure out a way to have internet access with NETZ, but still be able to leave my LANZ ethernet cord plugged in. I hope that made sense. I'm not sure what else to say.
  9. Thanks, I'll join the discussion there.
  10. I've seen a lot of requests for a mod that overhauls the carriage system in Skyrim such that the player can actually sit through the carriage ride instead of being essentially teleported to their destination. I'd love to have such a thing in my game. Is this mod being worked on, or complete? If so, could someone direct me to its thread or download page? Thanks in advance.
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