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Nym182

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  1. Hi guys, This is a collab I did with a very dear friend of mine at her request. We hope you will enjoy our rendition of the well known Dragonborn Comes tune.
  2. ... o.O ...... ...o.O...... May I point out a few things? 1) It's a simple model. 2) The Handle needs texture. It only got a color so far. 3) You really should get a normals map and a specularity rolling. Otherwise it will look like flat plastic. Not really fitting for a weapon. 4) If you did a search you would find a topic about it. I am not sure how many pages it's drowned too, but it gives a good explanation how to get stuff in-game. 5) Oh, and 1 texture map is enough for the model. It's a lot easier to have 1 1024x1024 than 5 256x256 or 512x512. The only time I would split a model into 2 texture sheets is huge models, or a charcter with an armor set. Otherwise, yes. I suggest gettig your model all good and ready, exporting it to a .nif file, opening up a .nif, deleting the mode in the old .nif, paste your new model in and tweak the collision. Then you need to use certain tools to get it in-game. I can't really help any more than that, but I suggest sarching. I know I saw a topic on how to get weapons and static models in-game a few days ago! first of all, file efficiency was the last thing on my mind when I made this. I mostly don't like the greatswords in the game or in the mods in general so I wanted to make one to suit my own sick special needs of chopping off heads with style. I don't care much for texture numbers or sizes, bigger is better in this particular case...this sword is made up of several meshes put together into a single object, and the textures are rather large(2048 to 5120) because I'm a detail freak and I hate pixelated textures upon zoom-in. I can create the normals & stuff no problem, but for this weapon a single texture file simply won't do. All components are textured. the handle is probably more difficult to see because of the specularity from the 3dsmax viewport. and I've found some stuff around but it got me really confused mostly because . I'm a stranger to nifscope. some of that stuff is pretty intuitive but most of it hell if I know. Like for instance "deleting the mode in the old .nif" no idea what you mean by that :) I figured I'd ask for someone who's already done this until the creation kit is released. then I'll take matters into my own hands. till then I'm to busy to waste whole days of trial and error and finally getting nowhere. So yeah. :) thx for your feedback, much appreciated.
  3. would you be wiling to port this to Skyrim for me? http://www.thenexusforums.com/index.php?/topic/506008-help-required-need-help-porting-this-baby-to-skyrim/
  4. IS anyone willing to help me port this? It's a pretty complex model it has several separate texture files (DDS) EX: blade, hilt and hilt guard have separate textures. No normal or bump so far cuz I'm not sure how the texture business works. I've exported a nif file using max tools but I'm really confused about what I need to do next. I've seen a vid tutorial about how this is done but all I got was a huge headache :) If anyone can and is willing to port this for me let me know and I'll send you the files.
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