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xp32

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  1. I am back or at least my interest to modding again...
    1. SeinSchatten01

      SeinSchatten01

      Hi,

      can you check your PM please.

      Thank you.

  2. I am back or at least my interest to modding again...
  3. It really needs to fix y axis at some point with the nifskope. I manage to do it in the first try. Here the sample of my fix http://static.skyrim.nexusmods.com/images/183089-1369180386.jpg
  4. Okay, I think I can fix that easily by editing the weapon nif files later.
  5. Does nornal (vanilla axes) have the same problem or not? Is this a problem that also come from my mod?
  6. you have to fix the scale manually for each frame. Hkxcmd doesnt build for customized hkx anyway. Viewing the motion it self in nifskope might not be a bad idea bot also not effective. Best thing is import it to 3ds max
  7. disable any mod that change face tint. Sk dds for face and body textures, use the one that UNPB provided. for, others you might install anything
  8. Which tutorial you are using, Noob or Pro variant. noob basically only applied to motion like idle or animation that doesn't mess up with annotation. From what I've seen, it seems like there are wrong hierarki of the bones when you're exporting to hkx. Bone hierarchy is absolute and couldn't be mess up
  9. If you were using hkxcmd.exe, the bug may come from that
  10. Just like in the title, my new project mod is about animated hair. What I have already accomplished : - Skeleton_female.nif use for Bipped object animation - Skeleton_female.hkx Bone map use for havok animation - defaultfemale.hkx/defaultmale.hkx Build for the new skeleton What Problem I have - making hair mods - hair texture for the hair mod I don't have talents for both ( maybe I have but too lazy to learn it, lol). It will save lot of my time if some ppl that already advance to that help My progress so far, see the video below : Please help so I cud focus to the animation
  11. What I don't get about a about steam workshop is that they made the mod being downloaded, installed when we run the launcher then play the game. That is ridiculously strange or similar like the user being manipulated by steam. Where is the freedom? How actually the mod works? If I start steam for starting point in modding my skyrim, there is no chance I could make a mod. My conclusion about the policy between steam and nexus, Steam : "Limit the user capability by limit their access to the knowledge about the mod. We just have to keep them as stupid as possible. That way we could fool the user so they wouldn't have any clue that they actually could have the same mod in other place or apply the mod by them self, Bwa ha ha hah ha..." :laugh: :pirate: Most people are not that stupid, or are they? >>>(7 votes) Nexus : As long as you know the rule and limit to yourself, What is your imagination? Share to million people here in nexus :thumbsup: " You can apply the mod to your preference
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