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Posts
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Lord Kagrenac: http://fc04.deviantart.net/fs71/f/2012/009/0/a/lord_kagrenac_by_theminttu-d4ltu3z.jpg
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Thanks man. :D
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@ nemesis_393: Thanks man! :) About the Draugr, I won't be adding the dried blood because they are embalmed corpses that had no blood for centuries. But could you please explain what you mean when you say shiny so that I can fix that? :) And in the next release I will make a separate system for installing like Skyrim redesigned does. :) Thanks for the feedback. Please, and this is to all the users, make all the suggestions you can think of and post feedback so I can make the mod better and to the mayor taste. :)
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Thanks man! :)
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Well after playing Skyrim for a while I've decided to start a new game and redo almost all the creatures in Skyrim that I deem necessary or at least rise the quality of their textures. Here is what I have done so far: All of the textures have been raised in quality besides the visual changes. :) Frostbite Spiders: Just had fun with this one to give them more of a "Nordic" feel the old one was to exotic for my taste. :) Before: After: Draugr: Have you ever seen a dried up corpse? It usually has a brown tint of dried up skin so I added that and made their cloth look less clean. :) Before: After: And I've added Agelastas wonderful Sabercats with his permission :) : Please comment and give suggestions. :) You can find the mod here: Creature Revamp Mod
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Blood, Guts, and Gratuitous Dismemberment
Master0Necromancer replied to Skrypto's topic in Skyrim's Skyrim LE
You need a perk to do that. ;) -
A preview of the next "Sounds of Nature" prjoect
Master0Necromancer replied to GreekIrish's topic in Skyrim's Skyrim LE
Very cool, maybe you could add some bat sounds to the caves, and quiet them down a bit since caves are mostly creepy silence. :) -
I made a mod and for some reason can't enable comments in it.... I have selected that they are allowed but they are not... Please help....
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A very quick texture question
Master0Necromancer replied to Master0Necromancer's topic in Skyrim's Skyrim LE
Thanks man that's all I needed. :) Sorry for asking an already answered question. +1 -
I am editing textures in Skyrim for the first time in Photoshop CS 5. When I want to save them as DDS I get a bunch of options, so could someone please help me by telling me what options should I select to save the file so the textures work in the game (palette, etc..) please? Thanks in advance!!! :)
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@ Basaltface: Np. :) I like the way you think, can't wait to see more stuff. :) @AntaresCommander: Yes but don't forget those dwemer that migraed to hammerfell and had nothing to do with the Chimer after the supposed peace treaty. And a fair number of dwemer where in the psyjic order. ;)
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@Basaltface: Why should it be a lore break? :) The dwemer did make prostate limbs to upgrade themselves or replace lost ones. :D As for why and how the disappeared, almost all the ones in Morrowind where slaughtered by Nerevar and those in Hammerfell are a mistery cause Bethesda didn't write the lore that far. :) Bethesda made them Persian-style which can be seen in this concept art: http://images.uesp.net/thumb/4/43/MW-art-Dwemer-Concept.jpg/180px-MW-art-Dwemer-Concept.jpg So when making dwemer weapons why not use Persian weapons as a base then turn them to the steampunk dwemer style, and same for the armors. :) Here are some Persian weapons and armors. :) : Weapons: http://www.therionarms.com/armor/maces3.jpg http://www.therionarms.com/armor/katars.jpg Armors: http://www.radpour.com/images/stories/persian_sassanian_immortal.jpg http://www.gnwtc.com/armset011.JPG http://images.goantiques.com/dbimages2/NMA5569/NMA5569ES461.jpg http://i4.photobucket.com/albums/y110/Nephtys/Oriental/Mughul_Armour_VA_1.jpg http://farm4.static.flickr.com/3124/2629906563_1ebffc677c.jpg Hope I helped you with the ideas and gave you inspiration. :)
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Very interesting, hope this gets released with a playable dwemer race. :)
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Could someone please remake the gems and jewels in the game so that they look more realistic and not plastic. :) Pretty please. :)