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Master0Necromancer

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About Master0Necromancer

  1. Lord Kagrenac: http://fc04.deviantart.net/fs71/f/2012/009/0/a/lord_kagrenac_by_theminttu-d4ltu3z.jpg
  2. @ nemesis_393: Thanks man! :) About the Draugr, I won't be adding the dried blood because they are embalmed corpses that had no blood for centuries. But could you please explain what you mean when you say shiny so that I can fix that? :) And in the next release I will make a separate system for installing like Skyrim redesigned does. :) Thanks for the feedback. Please, and this is to all the users, make all the suggestions you can think of and post feedback so I can make the mod better and to the mayor taste. :)
  3. Well after playing Skyrim for a while I've decided to start a new game and redo almost all the creatures in Skyrim that I deem necessary or at least rise the quality of their textures. Here is what I have done so far: All of the textures have been raised in quality besides the visual changes. :) Frostbite Spiders: Just had fun with this one to give them more of a "Nordic" feel the old one was to exotic for my taste. :) Before: After: Draugr: Have you ever seen a dried up corpse? It usually has a brown tint of dried up skin so I added that and made their cloth look less clean. :) Before: After: And I've added Agelastas wonderful Sabercats with his permission :) : Please comment and give suggestions. :) You can find the mod here: Creature Revamp Mod
  4. Very cool, maybe you could add some bat sounds to the caves, and quiet them down a bit since caves are mostly creepy silence. :)
  5. I made a mod and for some reason can't enable comments in it.... I have selected that they are allowed but they are not... Please help....
  6. Thanks man that's all I needed. :) Sorry for asking an already answered question. +1
  7. I am editing textures in Skyrim for the first time in Photoshop CS 5. When I want to save them as DDS I get a bunch of options, so could someone please help me by telling me what options should I select to save the file so the textures work in the game (palette, etc..) please? Thanks in advance!!! :)
  8. @ Basaltface: Np. :) I like the way you think, can't wait to see more stuff. :) @AntaresCommander: Yes but don't forget those dwemer that migraed to hammerfell and had nothing to do with the Chimer after the supposed peace treaty. And a fair number of dwemer where in the psyjic order. ;)
  9. @Basaltface: Why should it be a lore break? :) The dwemer did make prostate limbs to upgrade themselves or replace lost ones. :D As for why and how the disappeared, almost all the ones in Morrowind where slaughtered by Nerevar and those in Hammerfell are a mistery cause Bethesda didn't write the lore that far. :) Bethesda made them Persian-style which can be seen in this concept art: http://images.uesp.net/thumb/4/43/MW-art-Dwemer-Concept.jpg/180px-MW-art-Dwemer-Concept.jpg So when making dwemer weapons why not use Persian weapons as a base then turn them to the steampunk dwemer style, and same for the armors. :) Here are some Persian weapons and armors. :) : Weapons: http://www.therionarms.com/armor/maces3.jpg http://www.therionarms.com/armor/katars.jpg Armors: http://www.radpour.com/images/stories/persian_sassanian_immortal.jpg http://www.gnwtc.com/armset011.JPG http://images.goantiques.com/dbimages2/NMA5569/NMA5569ES461.jpg http://i4.photobucket.com/albums/y110/Nephtys/Oriental/Mughul_Armour_VA_1.jpg http://farm4.static.flickr.com/3124/2629906563_1ebffc677c.jpg Hope I helped you with the ideas and gave you inspiration. :)
  10. Very interesting, hope this gets released with a playable dwemer race. :)
  11. Could someone please remake the gems and jewels in the game so that they look more realistic and not plastic. :) Pretty please. :)
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