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Roadhouse699

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    Mass Effect

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  1. I'm pretty sure this is against the Nexus rules, but if there's a chance it isn't, I'd really like to do it. Little bit of background: I wanted to make a LooksMenu preset of this guy, who is often said to look like Christian Bale, so to do this, I downloaded a (not perfect) character preset of Christian Bale that someone made, and made a decent number of changes to it. However, the uploader has since been banned, and I can't get in contact with him to simply ask permission to do this, so I'm asking the Nexus staff/community: Now that I've kind of ship-of-Theseus'd this character, am I allowed to upload it as a Looksmenu Preset?
  2. The Nexus is sorted by factors that you determine, not by an algorithm. They're just the most recently uploaded mods, most likely. You're gonna have to change your content blocking settings to make the Nexus less Nexus.
  3. No promises, but Youtube is possible. No streaming, though. ARE YOU JUST GONNA LET SODOMY WIN? ...Okay fine I'll wait until the mod's done.
  4. THE GREAT HILLBILLY HAS RETURNED! PRAISE THE CAT GODDESSES! MAY HIS ANGRY, DRUNK POWERLIFTER MARINE VET WRATH HASTILY COME DOWN UPON THE ELVES!
  5. Would it be against the rules of the Nexus to release a mod that replaced the Skyrim Startup video with a 3-second clip of Todd Howard saying "Who's laughing now?", seeing as I didn't create the video myself, but rather downloaded it from YouTube and converted it to a .bik?
  6. There are lots of people who can help on the Skyrim Voice Actor Alliance discord server https://discord.gg/wmyhTrj Also I suggest using Casting Call Club to set up a casting call, they prefer you do that there. https://www.castingcall.club/
  7. Wilhelm Swift-Arm, Male Nord: born Last Seed (Sign of the Warrior) 4E 175, Chorral County, Cyrodiil Born right after the Great War to two Nord Legionnaires, Wilhem's mother had to leave the army because of her pregnancy and go back to their home outside of Chorral. His father was kept in the Legion, and was constantly pushed to the front line because of the anger of his superiors over the fact that he had inpregnated a female comrade. He was killed during a particularly risky and ambitious assault during the battle of Red Ring, leaving Wilhelm to grow up fatherless. Still, the boy wanted to follow in his parents' footsteps and join the Legion, even though his mother was highly opposed to it. In 4E 191, when Wilhelm was 16, he joined the Legion as a light infantryman and was sent to a fort in West Weald in preparation for the next war against the Aldmeri Dominion. Wilhelm was extremely bored with this assignment, craving action against the Thalmor. He aspired to join the Penitus Oculatus and become a spy, so he began trying to learn skills of their trade - stealth, alchemy, and light armor. The Penitus Oculotus refused to accept him into their ranks, however, as he was much too old - they typically raise Orphans from childhood. Wilhelm didn't give up, however - he found out about a group of legionnaires that took the fight straight to the Dominion, often going as far as Alinor itself. His new goal was to become an Imperial Ranger. He was accepted into the training cycle when he was 18, and made it through the first three months, but when the time came to kill a criminal bare-handed in the ring, his leg was badly broken in the fight. The Legion gave him a pension and let him go, telling him he was an exemplary legionnaire and a great ranger candidate, but still infuriating him. Wilhelm tried to get his injuries healed by a priest, but everywhere he went, they were either charging far more than he could afford or had a backlog of other patients, so he tried to learn the basics of restoration magic from reading books - and between that and what he'd learned about Alchemy, he managed to heal his leg. Now, with some degree of skill in swordsmanship, archery, light armor usage, alchemy, and healing magic, he tried to become an Imperial Ranger Medic, but the Nibenese Legion clerks didn't believe that a 20-year old Cyro-Nord could teach himself restoration magic and actually heal himself fully, and thus rejected him from service. Ever hungry for action, he settled for joining the Fighters' Guild. The Fighters' Guild literally sends their people out to hunt rats and goblins. Wilhelm was largely dissatisfied with the Guild, and 5 years later, he learned that the 3rd Legion in Skyrim was taking just about anyone to help fight the Stormcloak rebellion. This was his chance. He went north and tried to sneak around the Legionnaires guarding the border, but was caught and thrown onto a cart with the very people he came to Skyrim to fight. "Hey you! You're finally awake!" Main Factions: Blades, Imperial Legion, Dawnguard, East Empire Company (Wyrmstooth) Possible Factions: College of Winterhold, Nibenese Fighter's Guild, Synod, Vigilants of Stendarr (VIGILANT), Companions Major Skills: One-Handed, Light Armor, Archery Minor Skills: Alchemy, Smithing, Enchanting, Block, Restoration
  8. OG Skyrim, all day every day. Only thing that could ever change that for me is if Beyond Skyrim is only released for SSE. It's mostly because of mod availability and the fact that CK for LE is a lot less bugged.
  9. A project that I've had slowly in the works (mostly because I didn't know how to actually do it) for a while now is my Unique Legendary Perks mod - basically, it allows the player to pick from five different unique perks when they make a skill legendary, which will make that skill function better alongside another skill. I finally figured out how to make the framework for this, and now all I need is the actual 90 different unique legendary perks for all 18 skills in Skyrim. As much as I've wasted my time thoroughly enjoyed playing Skyrim way more than any human should playing Skyrim frequently since 2013, there are a lot of skills I've never really messed with (like Illusion because it's dumb, why would you want to not fight?), so I need ideas from the community for perks that would make two skills work better together. So far, I have: Graveyard of stuff I tried to do but couldn't:
  10. In my experience, the best thing to do is significantly reduce the amount of potions in leveled lists to make Alchemy useful.
  11. I got the script to compile. For starters, there needs to be an "extends" for the script type (ReferenceAlias in this case) in the first line of the script, so instead of: Scriptname PlayerLegendaryCheck it should be: Scriptname PlayerLegendaryCheck extends ReferenceAliasNext, The menu close event needs to have all of the parameters related to that event, so instead of: Event OnMenuClose() it should be: Event OnMenuClose(String MenuName) I still need to test this in game.
  12. The script doesn't compile when I don't have a form before "RegisterForMenu"; it says that "RegisterForMenu" isn't a function.
  13. I'm having an issue with a script that's supposed to trigger when the player closes the skills menu using two SKSE functions, RegisterForMenu and OnMenuClose. When I close the menu in-game, nothing happens. The script is attached to an alias for the player in a quest that triggers on a location change, which IS starting and the alias is being assigned. Here's an abbreviated version with just the functions that aren't working. Scriptname PlayerLegendaryCheck Actor Property PlayerREF Auto Event OnInit() PlayerRef.RegisterForMenu("StatsMenu") EndEvent Event OnMenuClose() Debug.Notification("Tracking that the Menu Closed") EndEvent I'll post the full script with all the properties and functions if more information is needed. RESOLVED: The script, attached to a reference alias, should look like this: Scriptname PlayerLegendaryCheck extends ReferenceAlias Event OnPlayerLoadGame() RegisterForMenu("StatsMenu") EndEvent Event OnMenuClose(String MenuName) Debug.Notification("Tracking that the Menu Closed") EndEvent
  14. So as we all know, Skyrim, as Bethesda released it in 2011 (and then a bunch of other times. Thanks, Todd), is one of those games where the player hardly faces any challenge whatsoever and essentially ascends to godhood - this is often justified through the idea that the Elder Scrolls is not about combat or survival, it's about roleplay and world exploration. Some of us more masochistic folks, however, say, "f*** that, I want some Dark Souls-type s***." So we jack up the difficulty to Legendary, it's still easy. And that's why we have mods like the ones I want to talk about here. Everyone has a different way of making Skyrim a game where you get one-hitted by random-ass highwaymen - I'd like to see how other people do that. Here's my list of difficulty mods: 1. Levelling Spell Power - Less Potions - Less Omnipotent Dragonborn by Yours Truly, which makes it significantly harder to fight mages, leads to less potions spawning in containers and thus making alchemy way more useful, and makes it so that warriors don't have the capabilities of novice mages and vice versa. 2. True Armor by Anubis22, which makes the functionality of weapons and armor much more realistic, and also requires you to use several different kinds of weapons or spells. 3. Loot And Degradation by Isoku, which makes enemies' weapons actually stack up to your own, and prevents getting 100 alchemy, 100 enchanting, and 100 smithing the be-all-end-all of the game. 4. Bring Your Silver by Alex9ndre, which makes silver weapons actually useful. And makes you feel like a Witcher. 5. Ordinator by EnaiSiaion, which is not necessarily a difficulty mod but does notably change the dynamic of gameplay. 6. Realistic Lighting Overhaul by Syndey666, which also isn't really difficulty-related but it does make fighting at night kind of annoying. 7. Realistic Needs and Diseases by CrEaToXx and Perseid9. You have to eat and drink now. Simple enough. 8. Campfire/Frostfall by Chesko. Now Winterhold sucks. Fun! 9. Climates of Tamriel by jjc71 which might not do anything significant on it's own, but combined with Frostfall it'll make life harder. Skyrim is harder than a 20-year old virgin snorting viagra out of a high-end stripper's booty now it's so much fun. Post your list here too!
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