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About AndalayBay
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Canada
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Nothing. Too busy modding.
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Getting Started Guide
AndalayBay replied to AndalayBay's topic in Oblivion's Oblivion Construction Set and Modders
Click on the one you don't want and hit the delete key. -
While probably not applicable in this case, if you are looking to use assets from a mod, download the mod and read the readme in the archive. There are a lot of old mods where the Nexus' permissions will say the default "you can't use anything without permission". However if you read the readme in the package, it will often say "do whatever you like, just give me credit". That's because the mod was released long before Nexus had permissions, so mod authors put their permissions in their readmes.
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There are a number of old women on these forums who are actively modding games. I consider it a badge of pride, personally. I find the bold white on dark grey of the sub-forums titles to be quite glaring, but I wouldn't call it painful in the least. I'd like to see it toned down, but will get used to it and continue to visit nevertheless.
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Why doesn't LOOT have a fixed Load Order?
AndalayBay replied to Grogrokl's topic in Oblivion's Discussion
It depends on the mods you're using. Oblivion uses modified date for load order and last mod loaded wins, so you may wind up with mods not overwriting other mods like you intended. LOOT uses heuristics rather than a defined mod list, so you'll get varying results. Skyrim doesn't use dates for load order. -
Why doesn't LOOT have a fixed Load Order?
AndalayBay replied to Grogrokl's topic in Oblivion's Discussion
BOSS is still the recommended tool for Oblivion. LOOT works better with new mods, so it's better for Skyrim and later games. Whether it's safe? Well presumably you're running it because you've changed your mod list, so even BOSS would wind up changing the load order. -
Which textures do these buildings fall under?
AndalayBay replied to atkinsd91's topic in Oblivion's Mod troubleshooting
Do you mean Mesh Improvement Project? InsanitySorrow is quite a good modeller. He doesn't list the farm buildings so I don't think he touched them. Anyway, you need Nifskope to open NIF files. I have found dev 10 is able to open most of the old meshes. You may need the Fallout 3 work-around to get the textures to display. You might need to search for some Nifskope tutorials to get familiar with it. The object reference number is a form ID. You use the Construction Set to look them up. I recommend the CSE instead. -
Which textures do these buildings fall under?
AndalayBay replied to atkinsd91's topic in Oblivion's Mod troubleshooting
Have a look at Form ID Finder and Refscope. They will tell you which mod those come from, if any. They will also tell you what mesh file it is. Then you can open the mesh and have a look at the textures. -
LOOT doesn't deal with old Oblivion mods very well, so BOSS is still the better option. You have a number of old mods in that list. You should replace them with newer alternatives. All Natural in particular is the replacement for the Max Tael stuff. I would actually get rid of most of the memory stuff you're messing with, especially the cell buffer purge. While Oblivion won't take advantage of modern hardware, it runs just fine on it. The only thing I'm running is OSR and even with that, I had to disable a lot of the "advanced" tweaks. Also a number of those mods can be replaced with Wrye Bash tweaks.
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No. 1 get rid of weOCPS. It doesn't prevent crashes, it just masks them. In fact, now it causes them with the newer versions of OBSE.
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That is all completely new since the wiki was created. There was no OBSE when the wiki was created. I'm pretty sure it was created by Bethesda. Players have added to it since, which would introduce errors because very few would have access to the actual code, so they would have to guess what was really going on in some cases. I wrote the documentation for the CSE when it first came out, so I know about some of the internals.
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Getting Started Guide
AndalayBay replied to AndalayBay's topic in Oblivion's Oblivion Construction Set and Modders
@LenaWolfBravilalerted me to a copy of the CS Wiki that seems to work rather well - the UESP's copy. Unfortunately the images are still missing, but the text is clear and well formatted.