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edwardvlad

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  1. Maybe check the filepath? Make sure it's identical to the one of the mod. Otherwise you may try contacting the author of the mod and get feedback from him.
  2. Did you save the .tga at 32 bit with no compression?
  3. Hello, I'm trying to edit the ducal guard captain armor, I've extracted the textures but i fear I'm missing something. As you can see below, the texture file is pretty different from the actual texture displayed in game: for example, it's missing the decorations on the brown part, the red and gold trim on the metal, the brown leather strap. Can you help me figure out where these texture info are stored? Are they baked directly onto the model? If you have an uncooked Blood and Wine these files are at this directory: uncooked\dlc\bob\data\characters\models\geralt\armor\armor__damien I tried looking for them in the Damien de la Tour folder (since he has a variant of this armor), but his uncooked folder contains only .tga files for his gauntlets and face and nothing for his armor, so where are his textures stored? Thanks!
  4. Hi all, is there a mod that lets you save equipment sets and switch between them via shortcuts? Thanks!
  5. Hi all. I'm currently working on a new mod for Skyrim that change the appearence of the savior's hide, by adding under it the thieves guild armor retextured. But, after I edited the model with nifskope, when I'm in game this is what I get. The only thing I can relate this to is at the error "link points to wrong block type" that I get when saving the .nif, but the error is related to the NiTriShape of the thieves guild armor, that in game seems ok... Please, if you know to what this is related please help me :(
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