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Encryption767

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  1. Thanks for the reply and doing it that way does seem to make an archive. But my biggest problem is that I have about 7-8gb worth of mods installed to my data folder and some have made changes to world space so im having big issues trying to see what files are mine and what files arent. Also I noticed that it is not getting all of the script files I have either made or have made changes to. All in all it is probably showing about 10% of what I changes and fishing through so much data to pick out each file is a bit much right now. Was really looking for a program like TesFiles but one that worked.
  2. Hey all, I am having a difficult time trying to gather up all of the required files for a mod I have made. The archive utility in the CK itself doesnt work and doesnt look like it even identifies all of the required files properly and TesFiles moves my esp to its own directory fine but make an empty bsa instead of packing up required files. So I have looked around a little reading various topics on this and seems that most suggest TesFiles for the job and since its not working for me then does someone know why it would be making a 1kb empty bsa or does anyone have another alternative I could check out. Thanks in advance.
  3. It doesnt become unresponsive and it happens the same time evertime for me. I open the data window select anything or nothing hit ok or cancel and a message pops up to close or debug the program with one of my debuggers. Pretty consistant crash so I am leaning towards a problem with loading anything on win7 x64. I am going to clean out my data folder and see if it is the amount of replacement textures and meshes causing the problem. If not then I will wait for an update that I hope will fix the problem. 3DS Max runs flawlessly here and so does msvc. No other problems with my dev environment.
  4. The kit runs ok for me until I try to load any data then crashes. Win7 x64 8gb ram here too.
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