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lavatumente

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About lavatumente

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    Spain
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    oblivion, fallout3, dark messiah, the witcher, dragon age

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  1. i think you have to change collision to clutter, violet or blue color inside nifskope if i remember correctly, never static, red color in nifskope. Also if the weight is 0 the object will not move, anyway if you export it from blender the "only" thing you have to do is export it as a clutter or anim object.
  2. sounds good, I'll try it with two different animations of handtohandpowerattack and that the combat only uses this animation, to see if I'm lucky and it works, it's a shame that the animations are random, since my intention was to change the attacks to the interior, but well, First I'll try what you say, to see if it works, although I'll go on vacation first. ;) Thank you very much for your answer and your modifications. Sorry for my limited and poor english.
  3. hello! Is there an easy way to have two different animations for creatures when they attack unarmed? for example, handtohandattackforward and handtohandattackforward2, if someone knows if it is possible, I would appreciate the help, thanks and regards.
  4. Sorry for writing something late, but I want to thank you for your help, I finally got it !. Thank you all very much for your time and sharing your wisdom. a cordial greeting. Here is the mod https://www.nexusmods.com/oblivion/mods/51467
  5. Thanks for the answers, I will try, although I know that with obse I have more options, but I think that in the end I will use a persistent reference, so I will avoid possible problems, in any case I am very grateful for the answer, thanks glowplug. ;)
  6. good idea the trigger box, I think it might work, what would the script for the trigger look like? Sorry for do more questions :) if triiggered == 1 activate myparent ? I'll try it tomorrow. the scripts are so complicated ... Thanks for the advice, and your mods, specially Optimized VWD, it's a must have mod. Greetings.
  7. For example; If getdistance player > 200 (this is for the player) If i want the trap react to humans or creatures, What word i need to put in the script? If getdistance npcref? Humans? Everybody? Please, if someone know how to do it, helpme, thanks. Sorry for my poor english.
  8. How can i make a script for activate a trap for all npc, creatures and the player on getdistance? I can only make it work on player getdistance, but i dont know what to put in the script for npc or creatures. Any help please,
  9. Hello, i want to make a script that activate objects like the activate, but when the player hit the object, like onmagiceffecthit, but the onhit only work on actors, not activators, i have put some invisible actors and parent to the object, so when i kill them with the sword, onhit, the object play his animations, but, its very hard, and sometimes the invisible actor, apear on other place that is not the parent, so the question, how can i make a script with seteventhandler onhit for making it work. Thank you and sorry for my basic english. I hope someone can helpme... ;)
  10. Hello, i need some help with a script, the script is attached to an mesh with animation forward, equip, turnleft and turnright, this mesh is a plant, a dangerous plant, and is parent with another mesh very closer, so when the player walk arround the mesh parented to the plant, this activate the plant, and do some damage to the player, but the player can shot a spell to the plant once, and then the plant will get unconscient, so the player can harvest the plant without a risk, and when the player harvest the plant get up another time and come another time agressive when player is closer, but the script is a total f******g s**t, when the player hit the plant with a spell, the plant will not play the animation, player must activate, or passing closer, and that is not what i want, i want shot a spell, and the plant, quickly play is animation, and then the player can harvest. So here is the script, and thank you if some hero of scripting can helpme. well... thanks for the time, and please give me some help ;) and sorry for my bad english. Best regards.  *************************************************************************************************************************************************************  scn AMPlantcarnivorScript01  short busy short activated float fTrapDamage float fTrapPushBack float fTrapMinVelocity float fLevelledDamage short bTrapContinuous ref myParent ref mySelf short state short doonce  begin onmagiceffecthit set mySelf to getSelf set myParent to getParentRef if activated == 0 && busy == 0 && IsAnimPlaying == 0 message "Ahora que la planta está inconsciente, puedo recolectar sus ingredientes." PlayGroup turnleft 1 else if activated == 1 && busy == 0 && IsAnimPlaying == 0 PlayGroup turnleft 1 set activated to 2 set busy to 1 endif endif end  Begin OnActivate set mySelf to getSelf set myParent to getParentRef if activated == 0 && busy == 0 && IsAnimPlaying == 0 myParent.activate mySelf 0 playgroup forward 0 set busy to 1 set activated to 1 set fLevelledDamage to 1.5 set fTrapDamage to 20 set fTrapPushBack to 50 set fTrapMinVelocity to 0 set bTrapContinuous to 0 elseif activated == 1 && busy == 0 && IsAnimPlaying == 0 playgroup equip 0 set activated to 0 set busy to 1  elseif activated == 3 && busy == 0 && IsAnimPlaying == 0 playgroup forward 0 set activated to 4 set busy to 1 set fLevelledDamage to 1.5 set fTrapDamage to 20 set fTrapPushBack to 50 set fTrapMinVelocity to 0 set bTrapContinuous to 0 elseif activated == 4 && busy == 0 && IsAnimPlaying == 0 playgroup equip 0 set activated to 3 set busy to 1 endif  if isActionRef player == 1 if activated == 2 && busy == 0 && IsAnimPlaying == 0 message "Hello tío." PlayGroup turnright 1 set fLevelledDamage to 1.5 set fTrapDamage to 20 set fTrapPushBack to 50 set fTrapMinVelocity to 0 set bTrapContinuous to 0 set activated to 3 set busy to 1 endif endif if busy == 1 && IsAnimPlaying == 1 set busy to 0 endif  End  begin onreset set activated to 0 set busy to 0 set state to 0 set doonce to 0 Reset3DState end Â
  11. Cool, thanks for the 2 links. Love to the nexusmods.:-)
  12. Yes probably tedious is more correct word, but you explanation it's easy... probably I make a intent. I need to download and install cheat engine right?. Yes I still moding in oblivion because I can make my own models in blender amd it's funny for me. Thanks again.
  13. Wow!it looks very complicated, I am playing this game and moding a mod for oblivion, so my time is very little, maybe in the future is another mod more easy to install. Anyway, thanks for you answer.
  14. Hello! It is possible make the time for day or night more slowly?. Sorry for my poor English and thanks.
  15. Thanks for the answer, it's a great idea... The only problem is that I am not good with scripting, well I have not idea of scripting, but I go to looking that wall in the Construction Set. Gracias and sorry for my poor English.
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