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Posts
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Nexus Mods Profile
About Carnage2K4
Profile Fields
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Website URL
http://steamcommunity.com/id/Carnage2K4/
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Discord ID
Carnage#7340
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Country
Australia
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Currently Playing
Star Citizen, Skyrim, Warframe, Satisfactory.
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Favourite Game
Skyrim
Carnage2K4's Achievements
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NMM your fallout4custom.ini is not configured corrently
Carnage2K4 replied to Angardia's topic in Fallout 4's Discussion
Well, this is stupid, the message (which I'm also getting) AND the documentation both say to add the lines to Fallout4Custom.ini... not Fallout4.ini... -
Combat won't end even though I run away
Carnage2K4 replied to TrustFall's topic in Skyrim's Skyrim SE
Well, I'm having the same issue, mostly with bandits and wolves... The mods we have in common: UnreadBooksGlowAlternate Start - Live Another LifeUnofficial Skyrim Special Edition PatchImmersive Citizens - AI OverhaulRealisticWaterTwoThe Paarthurnax Dilemma -
SSE How to pack Skyrim SE mods
Carnage2K4 replied to PrometheusTS's topic in Skyrim's Creation Kit and Modders
This seems overly convoluted (more than it needs to be)... I see no reason to manually add files to the list as in points 5-7 & 11... the only thing this achieves for me; is that a few of my textures end up in BOTH .bsa archives... Strange, but just using it as-is works fine, you'd only need to add files that are not automatically added to the list. If you have all your mod files into the 2 .bsa archives, then you do not need to upload your loose texture/mesh folders, the point of the .bsa archives is to contain your mod files that are in the loose folders, keep them separate from other files and compression, only 3 main files need to be in the ZIP archive that you upload to Nexus, the .esp and the 2 .bsa archives. -
I'd put a Samurai hat on batman, but that's a little too much effort. http://orig09.deviantart.net/0514/f/2016/318/3/1/lol_robin_by_carnage2k4-daogmov.jpg
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Good to see it's apparently in the oven, good days to come when it's finished cooking. Sadly the same cannot be said for SkyUI.
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[LE] [Skyrim] All about Textures
Carnage2K4 replied to Deleted133263User's topic in Skyrim's Creation Kit and Modders
Very interesting post, I never added Mip Maps to my Normal Maps as I figured only the main texture needed them. Well, better make some updates. -
I never said I was up-scaling them. To quote myself: "the vanilla 4K texture is on the right, and my resized 2K version is on the left" 4K to 2K is a down scale... I'm resizing them for 4K, 2K, and 1K versions of my mod. These are the results from a paint.net resize, I'm betting Photoshop does the same.
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I'm just wondering on how other modders go about resizing Normal Maps, It's been pointed out to me at the resized normal maps for my mod (both vanilla and Gimp generated) have some holes in them, I assume this is from large areas of almost transparent pixels being reduced to 100% transparency as the image is resized, although, in saying that the Gimp generated Normal Maps are also receiving the same issue... I normally use Paint.net to resize my Normal Maps as it has a lot of DDS options, I normally save in DTX5 with 'Cluster Fit' and 'Perceptual' options ticked, however no mixing of these options seem to fix the issue. Below is an example of the issue, the vanilla 4K texture is on the right, and my resized 2K version is on the left, as you can see there are a lot of black (100% transparent) areas within the parts of the Normal Map that will show up on the model. So what methods do you guys use to create/resize normal maps? http://orig12.deviantart.net/8b2f/f/2016/174/0/3/normal_map_resize_by_carnage2k4-da7f3dc.jpg
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I had already been considering this idea. My mod is small and is only of minimal value on steam, it's always done much better on Nexus.
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In response to post #24638614. #24638964 is also a reply to the same post. OMG the world is ending, monkies are growing wings and flying,... :O evolution isn't real!.... dude, please... calm your hyper-exaggeration, unless Beth bans modding in their future games little will change. At the end of the day Steam WS has a major issue, it has no mod managers, Steam is not a place for serious modders and the mods need to be very clean else they cause issues, Nexus will always be the main Modding site for all these games. it's bigger better and there is an awesome community to help...
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HP, Stamina & Magica potions not working.
Carnage2K4 replied to Carnage2K4's topic in Skyrim's Skyrim LE
I have discovered the issue, there is a glitch in Better Vampires which applies the option "potions will affect you" to your character even if you're not a vampire, I have it set to off (presumably so that Vampires can only feed to get life back and not use HP potions) but It was effecting my non-vampire characters. Made a new character to work out when the issue started, and when going through fixing up all my MCM menus I noticed that one existed, tested, worked out the issue... -
HP, Stamina & Magica potions not working.
Carnage2K4 replied to Carnage2K4's topic in Skyrim's Skyrim LE
Load order is LOOT defined, cleaned it all with TES5Edit... Also, new characters don't get this problem until later on... -
HP, Stamina & Magica potions not working.
Carnage2K4 replied to Carnage2K4's topic in Skyrim's Skyrim LE
NO1 has ever heard of this happening? :(