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Leeira

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  1. Hello, I'm wondering if there is a way to change the date when enemy classes (like Mutons, Elite-Mutons, Cyberdisks and so on) first appear?
  2. Erm... look at this http://www.skyrimgems.com for example, their are maaaaany very good mods out there... only looking for the Top20 isn't enough to find them.
  3. At the end of your script, there should be the properties with their definition, just erase it from there, compile, and the property is gone in the CK too.
  4. http://forums.nexusmods.com/index.php?/topic/823023-current-issues-with-site-performance-and-downloads/
  5. You have to disable the mods in the NMM, then they are gone from the Data folder and only the packed ones are in the "Mods" folder. If you want to delete them too, delete them in the NMM, do not touch files that were installed with the NMM by hand, let NMM erase them.
  6. Plugins you have enabled via the steam-workshop?
  7. Do you use any mods? Do you load only new saves or previous saves from the illegal version?
  8. Ah ok, thanks. If some mods are abandoned, would it be easy to make them compatible again for myself or is it a process which is not the same for every mod?
  9. Skyrim has recently been patched, the Creation Kit did not, so it does not work right know. We all have to wait for a Creation Kit patch.
  10. Skyrim has recently been patched, the Creation Kit did not, so it does not work right know. We all have to wait for a Creation Kit patch.
  11. Hi, I have not played Skyrim for a long time and I want to start a new game with (again) many mods. But because of the newest patch I am affraid some of the mods need to be updated first. But how could I know if they need an update or not, as problems might not show when I start playing but maybe later? Some of them are rather old I think so is there any possibility beside trying it out, which mods still work? I'm talking about mods like ACE, Deadly Dragons, Belua Sanguinare, Path of Shadows, Economics of Skyrim, Frostfall, Duel, iHud, Realistic Lightning, the unofficial patches of Skyrim and Dawnguard and many small older mods.
  12. I just saw that I mean this "room" which is pictured on the mod's mainpage. It isn't meant to be that way, that you get there by entering a temple of the devines, is it? And another thing: Where do you want us to post Jakisthe and MofoMojo, here or in the file-comment-thread? Having two threads is... confusing. Edit: Another question: When my charakter has not drunk the belua blood yet and thus is not a belua vampire, I can simply deactivate the mod to upgrade it and do not need any uninstallation process, right?
  13. WTF? No announcement nothing and it's simply there? Oo Well I don't mean to be complaining, they just should have said that so that modders can make themselves ready. I'm not going no buy it until this mod, ACE, Duel and many others are surely compatible. @Jakisthe and MofoMojo: When enabling the included esp that should give us vampire locations the door of the Solitude temple leads to a "hole in the townwall" or something like that. When going in and leaving you appear in Riverwood. This isn't intended, is it? Potema quest is not doable unless one deactivates the esp (which I just did. It seems not to cause any trouble).
  14. Keep the way of development you are doing right now Mansh00ter, there are many good mods like ACE and SkyRe, but non of them is aiming for the highest amount of realism that is possible and you are aiming for it. Who doesn't like that can use other mods (I use ACE right now, so I don't mean to say it's a bad mod, don't get me wrong).
  15. Is there any official release date for the PC? I can't find any, even the official bethsoft page has no information.
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