Jump to content

Starsickle

Members
  • Posts

    169
  • Joined

  • Last visited

Nexus Mods Profile

About Starsickle

Profile Fields

  • Country
    United States

Starsickle's Achievements

Community Regular

Community Regular (8/14)

  • Conversation Starter
  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. There's a lot of mods already that make Automatron better, but it's a loose collection and there's a lot of things to fix and add. What I'd like to see is something that really does fix up and improve everything that people have already made for Automatron and standardize these fixes and additions so introducing new robots, parts, and maintaining game balance and functionality is much easier....hopefully with a lean load order (I have about 10 just for Automatron right now, and that's me giving up on some things.). - New and Corrected Paints, parts, tweaks. - Robo Settler fixes. - Unlocking Workbench and parts tweaks and changes. (Let's face it - waiting to meet ADA after that fight is a tremendous pain. It should be based on your INT and robotics perk.) - A rewrite or update of Servitron, Secutron, and others. - Many many fixes to The Mechanist's Lair. - MCM-functional. - Uses RobCo patcher or injector. - Rust Devil Faction, Items, Faces, Parts, Neat stuff. Combining Fixes and additions here would be good, too. Even if it was taken from 12 plugins to TWO (Fix it all and Add More), it'd be really nice to have something modern for this DLC.
  2. I wish that I could pay enchanters to actually enchant things. I want oit play a character that doesn't do magic, but there's no access to enchanting unless you do it yourself. This doesn't make any sense! People talk about doing enchanting for others, but will never do it for you? Would love if someone put a mod together for this.
  3. Is is possible to make new traps in this system? I always felt the traps available are too few in number and type. We should try to find a way to make new traps.
  4. I have over 400 hours logged in this game and I've gotten marriage to work TWICE. I'd like to see a way to get married that doesn't rely on that ceremony - since it seems no one is able to fix it. So perhaps someone should make a npc that simply does a legal marriage to your companion directly as a workaround?
  5. I've always wanted to try being an Evil Dovahkiin, but the game doesn't give you many avenues for being a power-hungry wannabe God. Just something to think about.
  6. http://i211.photobucket.com/albums/bb157/starsickle/HamvirsrestWater_zpsb64e2e7d.jpg Load order: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ApachiiHair.esm DArchon.esm LB_MuchAdoSnowElves.esm moonpath.esm SPIKE.esm TravellersOfSkyrim.esm Unofficial Skyrim Patch.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp Unofficial Dragonborn Patch.esp Better Dynamic Snow.esp Supreme Storms.esp realrain.esp mintylightningmod.esp Dawn_addon_part2.esp Dawn_addon_part3.esp Dawn_addon_part1.esp skyrimsoundtrackexpansion.esp 00EButterfliegenENGLISH.esp 83Willows_101BUGS_V4_HighRes.esp BabettesFeastBalanced.esp birdshf.esp Breaking and Entering.esp CookingExpanded.esp dragonsoulstoperks.esp hdplants+herbs.esp Immersive Battles.esp Immersive Brigands.esp Immersive Dawnguard.esp Immersive Factions.esp Immersive Mercenaries.esp Immersive Patrols.esp Immersive Travelers.esp Immersive Werewolves.esp JewelCraft.esp Real Wildlife Skyrim 0.1.esp skyBirds - Airborne Perching Birds.esp SkyrimsUniqueTreasures.esp TravellersOfSkyrim - Vanilla.esp ZazResources.esp SkyUI.esp Ancient Skyforge Armor.esp Angelic_Demonic.esp BellHammer.esp BFPU Orcish Armor.esp Black Mage Armor.esp bluearchmage.esp calyps-investigator.esp diamondarchery.esp DiamondWeapons2.0N.esp diamondweapons1.0.esp diamondweapons2.0.esp DragonBoneWeaponsComplete.esp Dwarven Condenser.esp hothtrooper44_ArmorCompilation.esp LFArmors.esp Medusa and Drakul Armors.esp MorrowindArmor.esp nightshade_armor_UNPB.esp On Dragon Tongue.esp PotemasWolfblade.esp RedguardKnight.esp ScoutArmor.esp SleekSteel_StandAlone.esp SnowLeopardForsworn.esp True Bound Armors.esp UNPB Barbarian Armor.esp Veteran Nord Plate.esp warchiefarmor.esp CrimsonQuest2.esp Forgotten Windmill.esp tos_granitehall.esp HighlandFarmMilk.esp LB_MuchAdoSnowElves_Quest.esp LB_MuchAdoSnowElves_WeaponsOnly.esp LLA_LovesLaborsAvenged.esp moonpath_questdata.esp Mystic Home.esp PumpingIron.esp Radiance.esp ResearchThief.esp RiverwoodImprovement.esp Star-NorthernFrostBrewery.esp Reweighed Potions.esp SkyrimCoinReplacer.esp KDC - kevinsterable - Deadly Stronger Poisons.esp Advanced Shrines.esp Connys Improved Hearthfire.esp Dragon Souls To Attributes.esp dynamic fires.esp GM-CookingRebalance.esp Guard Dialogue Overhaul.esp Housecarls improved AI.esp Immersive Weapons.esp Improved Daedric Artifacts.esp tos_amber_guard.esp tos_laintardale_hf.esp tos_oakwood_hf.esp Chesko_Step418.esp ToL_Core_by_Brevi.esp FNISspells.esp skyrim improved magic system.esp SummonSuccubus.esp Eld-combinePotions.esp ReadAndLearnSpeechcraft.esp HeavyArmorTree.esp LockpickTree.esp SpeechTree.esp StavesofSkyrim.esp 3DNPC.esp CerwidenCompanion.esp EMCompViljaSkyrim.esp LylvieveSisters.esp Purewaters.esp PurewatersDG.esp RaceMenu.esp RaceMenuPlugin.esp SelminaJacilDArchon.esp rosarmor.esp Star-Ivoreth.esp College People.esp forsworn-trouble.esp playerwerewolfgrowth.esp JastheriaJournal.esp lm_astronach.esp ConjureSexyFemaleDremora_NoReplacer.esp imperialrobes.esp stormcloakrobes.esp PurewatersDB.esp For some reason my load order doesn't seem correct - I deleted mods that weren't active. I use BOSS but this is what's currently in Loadorder.txt I am not sure what is really causing this.
  7. Aside from NPCs now using custom potions, I wonder if they bother to use poisons if they are the type to do so. They don't, but I think it'd be nice to give NPCs my poisons to thief/rogue types and see them use them.
  8. Is it possible that you could include an item to give the PC the Call Cerwiden spell after meeting her? Strange how you always know her enough to cast a summon spell for her. Anyways - I'm glad to see hard work put into NPC behavior. If only all the followers on the nexus were more than "some Apache hair and a sword LOL"
  9. Is it possible to use keywords or other tricks to make your mod more extensible to other thing in the game world? For example - adding keywords to NPCs to get them to show up in other places like Civil War events or Weddings? Does anyone have a list of what existing keywords do?
  10. So, I've run into a CTD that is making my progress a pain. I've landed at Skuldafn, and after clearing the exterior I try to go inside Skuldafn north tower or Skuldafn temple nd I just CTD. after looking at the record details of every mod I have the only one that has an entry for Skuldafn is Real Wildlife. What could be causing this?
  11. Just a thought - Lunar steel is a a small set of steel weapons made at the lunar forge. Any mods out there to expand it or make the weapons more useful I'd like to see some unique lunar steel stuff.
  12. I've been looking for AI improvements that let every follow just function better, but many of them change weapons or add things that change the character to suit the changes. If anyone can just make followers smarter without really changing their characters?
  13. Hope there's some progress on this I think what you can do if you really want to simplify the way this mod can be made - I have some suggestions: Every potential romance can be structured the same way - special attention can be made to characters you want to spend time on, but essentially - Every quest can be divided up into N phases: Introduction - get to know - confession - relationship( the bulk of the time) - test (conflict) - Marriage - the after With no more than K subphases of quest steps. Every character gets this - anyone writing content for it has to adhere to something like this - writing the same structural pieces for each character. Special characters can take more, but if you do this you can pump out content quickly and take special care of other pieces. You can also write follower scripts that feature the good stuff and generalize that script into something each character can have. (this is how CM partners and other companion mods with many characters are made) I hope this helps. I'd love to really develop relationships in this game in a meaningful way, but it's very hard to write and implement this maturely. Good luck!
  14. Oh, outstanding! Can't wait to see it finished and fully implemented!
  15. Very simple - just put in potions that increase the scale of the player. Script would contain something like: game.getplayer().setscale(game.getplayer().getscale() + 0.1) As well as any adjustments for Carrying capacity or first person camera height. I played around a bit to get it to work but I don't really have time.
×
×
  • Create New...