Hello, I just started making my mods standalone using Skyedit, and I make armors by copying a similar, existing armor and modifying it's parameters. After a lot of looking and searching the web, I can't find where I specify the gnd (or the inventory mesh representation) for my armors. They always just get the gnd mesh and texture of the original armor I copied from. If anyone knows how I can make this work, I would really appreciate it. Thanks!