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varlaisaran

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About varlaisaran

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    Hungary
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    TES4
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    TES4, Thief3, HL1&2, Doom(old)

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  1. My second character just grew up in Skyrim. I tried to play through every quest, and take all opportunity to become friendly or familiar with its environment and gameplay. I failed. Finally... I'm still playing with it, learning all shouts and discovering all places, etc... but I already reinstalled and prepared Oblivion, and Morro:) Many of us told what is disliked in Skyrim, so I dont want to say it again. Instead of, what I like? Yes, there are a few things what I like in Skyrim, or in its CK. But sorry, it will be a short list. And no offense, it is my opinion. - The game's main advantage is its combat system, at least for melee combat. Sometimes I get euphoric after a rough pure battle with a Deathlord or a dragon, or any tough enemies. It is a pleasure for me, I like tough battling. - I'm happy with the new lore, and ancient nordic artwork. This part is the most admirable in the game. - Improved conversations between (actor/NPC, or NPC/NPC) part is a very good idea. - Lighting are better. But not the graphics! I realized this at creating my first mod. I used only standard lights and everything almost looked like in Ob. I disappointed with it a bit, but Lighting is better in fact. - Finally there are children. I missed them from Ob. - I like the new system of relationships between actors/factions, and their working implement in CK. - CK. I use it for only what I need to build my mod, so I can speak about what I learned. Quest building/dualog editing is more usable and logical than CS. Better organizetd elements in Object window, and some interestign functionalities. - Music is beautiful. They were all godly in every TES games from Morrowind. Skyrim's tracks probably technically better, but there is no place to comparing. TES tracks are legendary. So I play out all of its remaining interests, then saying goodbye to Wastelands and going back to where I belong, to Cyrod:)
  2. Thanks for reply. But it currently is too confusing to me. When I started my new project, I was afraid exactly from these things like my problem mentioned in the first post, I simply hate the scripting work. I had troubles at creating and get to work even a simple dialog topic:) If I assume well, I can't do the same from console what a script does. This isn't important then I think. Then I wish to ask for some help, where and how to begin this task: 1- I have an interior cell with two npcs in it. 2- All of them have a few dialog topics. 3- Player must read all topics. 4- They needs to gone after spoken to player. 5- After they gone, the quest must step into its next stage. My idea was to disabling them after player quits from their dialog. Another idea is by Alonsomartinez. After dialog ends, they moved into an another cell rather than disabling them. But how this script will look, I mean it's an object/quest script? Will attached to an npc, or an object, or to the quest? And so on... this is quite unclear to me.
  3. Thanks for reply. I tried to testing the moveto after disable commands from console to see how it works I can't understand why not works. Altough the test object have a reference id, but it still says requires object reference.
  4. Hi. I wish to do a simple task, but don't know how, I'm too weak in scripting. There is a given NPC. After some conditions, I want him to be gone (he will teleporting away in other words) . How should do it without problems? I think about disabling him, but I don't know this would be the solution.
  5. Previous posts clearly stated everything about what's wrong, or what's better in Skyrim, no need further details on which game is better technically. But which game is enjoyable? First of all, I need to say Beth did a fatal mistake when chosen Skyrim for TES5. A simple thing, why Oblivion is more enjoyable than its successor : Cyrodiil is a beautiful world, even in its vanilla state, even with its simpler graphics (I speak about vanilla game). Skyrim will never give back those beautiful unforgettable places and scenery like the greeny Niben Bay, Colovia's golden fields, or warm forests of Blackwood etc. Skyrim just a dull, cold, grayish wasteland with disgusting cities (except Solitude, which is a nice city), ruined forts, everywhere...it has a so depressive feeling like Fallout or Stalker for example. As I said before, Skyrim was a wrong place for TES5. I now imagined a game like TES5: Summerset Isles, or Oblivion, whatever... Well, TES5 would be the most beautiful game in the ES series. At least in my opinion.
  6. Hi! Can't upload. I created my placeholder for the file, and tried to upload the stuff a few times last night. Then I tried a few minutes ago. Always returns with some sort of timeout error.. File isn't a multipart, it only 140MB in size. What can I do? EDIT: Issue only appeared with Firefox. I was able to upload under IE, but the progress meter still not working.
  7. Not bad, but to be honest, I loved the old... but this not matter:) From my opinion, the News field is obsolete to be at top: The navigation menus should be at top instead of News, as people usually come here for stuff:) Apart from this, I like the new outfit. And a very pleasant thing: It not became slow, which is so usually nowadays, when a site redesigned:)
  8. Hi! I have two problems with my mod, let me explain. 1.Missing worldspaces, items I built my -quite large- mod, called Abaye-Angawey for a few months, but I encountered some problems in CS. As the data growing, CS became more and more unstable, there were frequent crashes, and strange phantom-edits (a few trees appeared, objects gone/moved, etc). i installed the latest CS Extender, which is a brilliant stuff, but there are still random CTDs, especially when I working on places containing a lot of objects, like trees, rocks, and so on. As I learned (probably well), solution can be to convert the plugin to esm, then continue the work to an additional esp, which containing the additional changes, of course. It worked like a charm, no crashes, fast, and so on... Well, I tried to save the current state as an esm (OR previously converted with Gecko - does not matter, both ways have the same effect). I loaded up the esm in the game. Everything which is affected by the mod, was gone entirely or partially. Player falls down, like items, enemies. Many objects are gone. Only a few (static only) objects remained in place. When I change back to the esp, everything is okay. What I did wrong, or misunderstand? 2. Reference Naming. When I started the project, I did a lethal mistake: It is built upon an existing mod. First, it was a pure practicing piece, not intended to further development, even for release. But it growed from time to time, and there is a complete, detailed world, or realm, when I realized this thing. Major problem is the main interior cell, which bears the original name (from that another mod). I have many references, scripts, which calls the interior's name, reneming would be a total disaster, I think. There is any solution for this? I rebuilt the whole thing with new name. Thanks.
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