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DahliaLynn

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    Israel
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    Witcher 3 Wild Hunt

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  1. I've managed to do it, using various different programs to get the mesh, UV and textures in proper form, however Geralt's bone hierarchy is improperly exported, which is something I'm contending with at the moment. I wouldn't request a mod. Perhaps a model with the proper bone hierarchy. (The head bones are particularly complicated). Please PM me and I can share with you what I've done if you wish.
  2. Just wanted to quickly mention, if you have a mod that utilizes Alistair's dialogue, (Alistair Dialogue Fix or similar) it will conflict with IRS. IRS is dialogue driven for the most part and only one mod can use his main dialogue file at a time unfortunately. After reading through your post it seems like IRS is completely disabled, as that kiss prior to the first night is buggy. (Though my Alistair's First night does happen to include fixes for it) Try to look for files with the same name in your override. If that happens, you have a conflict. Hope this may help?
  3. Apologies, you did in fact provide that information. Not sure why I overlooked it :unsure: While I can't account for the various appearance mods you're using, I do know that if you're using the latest version of Sleep Until Dawn, then it will not cause any problems with NPC appearance. Best recommendation I can give you is to uninstall all of your mods, use a savegame prior to your initial mod installation for testing, then install one by one to see where the problem/conflict may lie.
  4. Regarding Sleep until Dawn, what version are you using? There was an issue with one of the initial versions that reduced certain NPC LODs (level of detail) which was fixed in the latest version. If you can post a picture of the issue I can better understand if my mod is related. In the case where it may be related, and if you are using the current version and are still experiencing issues, please keep in mind that Sleep Until Dawn is compatible with Karma's companions Version 3.6 only. Any version beyond that has not been tested.
  5. Quick question. I'm trying to add a mod link after entering the Video information, however when I insert the link to the Nexus mod, then click "Add" it says "No File Selected". I've tried variations with no luck. Am I doing something incorrectly? Is this a bug? Thanks for the wonderful feature :smile: Edit: Never mind. It's more user friendly than I imagined. I didn't know that all I needed to do was add the actual name, which triggers a handy dropdown list.
  6. If this is the first time you have entered camp, camp related mods will not show up for you. Only the second time you enter camp during your playthrough will these mods work properly.
  7. Thanks so much for doing the testing! I knew that the Wedding was specifically designed not to conflict with anything, however the test program and files were a last minute attempt to avoid potential let downs in case certain systems weren't up for the load. The only conflicting files would be the first two, as the second two don't affect anything in the game. I may have to write a warning for those who use the test and don't allow the program to successfully complete its actions. (Deleting the temporary files). Thank you again for such diligent testing. In my experience many people come to quick conclusions without doing a fraction of the amount of testing you did, and your thinking process was correct. Last mod being the wedding would have been a logical conclusion. You couldn't have known that there were various parts to it that weren't mandatory, and I certainly don't expect you to remember the wedding scene test program which in all honesty, hardly anyone has used it :smile: I'll modify the description a bit to add this note.
  8. I think I may have found the reason for the bug. It may happen when you run the optional cutscene performance test incorrectly, or experience errors. The optional cutscene performance test that comes with my mod installs 4 temporary files into your override folder, which upon successful completion of the test will be deleted by the test program: 1. den600ar_landsmeet_chamber.are 2. den600ar_landsmeet_chamber.lst 3. wedding_test.cub 4. wedding_test.cut If you stop the test prematurely, or something isn't set correctly when you enter information in the fields, those four files will not be deleted by the program and remain in your override. Because the first two files override the Landsmeet area, you may not be able to see things function correctly in the Chamber. Since not many use the test, and even less experience errors, the bug has not been reported as it is not an essential part of the mod. It was designed for older computers where back in the days when performance was questionable. Could it be that you used the cutscene test at some point and those files were left in your override? If so, can you please do me a favor and install the Wedding as you would normally, (though without performing the optional test) and see if the bug occurs? If not, I'll check for anything else and await your reply to my previous post. Thanks again!
  9. Thank you for posting your mods! I'm also happy to hear you were sensitive to the savegames you tested with. Can you please tell me exactly what *.cub file you removed as well as any other specific files you've removed for the bug to disappear? Do you have a log that says exactly what files you've uninstalled? This is very important for me to know. Meanwhile I'm going to look into the conversation event that should trigger on areaload. Also if possible, can you leave the Wedding DAzip installed (the latest version) without manually adding anything to your override folders, then see if the bug occurs? Thanks for your cooperation!
  10. According to that thread, the user removed the override folder temporarily to fix the issue (Presuming the player used a non corrupted savegame to test their results). Alistair's Royal Wedding does not rely on the override folder to work, so in their case it couldn't be related. The only files placed in override are the dress files, and the 1.2 patch. Could it be the 1.2 patch? What other mods do you have installed? Does the Landsmeet work if you only remove the patch? How many savegames are you using when testing your results? I also noticed the user has old mods that had files that may cause conflicts in general, such as "The Traveler". "Alistair Scenes main" could also have files that cause issues. Regardless, I have a feeling that if you leave Alistair's Royal Wedding DAzip installed, and temorarily removed your override files you could come closer to finding the issue if in fact it had anything to do with the mod. If after removing your override folders doesn't help, and the one single mod that works after experimenting with of all of your mods would be the Royal Wedding, then there's definitely cause for my concern.
  11. Hey there. This information isn't necessarily conclusive unless you perform more testing. You may have other mods that conflict, or you could have had a corrupted savegame. There could be many reasons and my mod is not necessarily the cause of this issue as it doesn't not meddle with any of the official game resources, only gathers information and uses it to perform an action at the end of the game. Nevertheless, I'll look into this issue and hope you can provide us with more testing scenarios and results before coming to definitive conclusions. Dahlia
  12. Ah no, you did the right thing in listing my mods as well. You never know how certain mod combinations could cause issues. I just posted to let you know that in this particular case they don't affect dialogue nor conflict with your other mods. Theskymoves' suggestion is definitely the way to go. Worst case scenario is to uninstall all of them, load an unmodded save if you can and do as Thandal recommended.
  13. I can tell you straight off the bat that none of my mods affect dialogue nor Single Player (Vanilla) plot settings.
  14. LOL to the Interests - "Alistair does it show? " Im still a little PO'd at him dumping me on my first playthrough :( Im more of a Zev fan currently
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