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Can someone please implement Grilled Corncobs?
oscarvdhooft replied to minggut's topic in Fallout New Vegas's Mod Ideas
I just wanted to say props for making it yourself! -
Dead by Daylight-The Pig, Model or Cosmetics
oscarvdhooft replied to Connor23's topic in Fallout 3's Mod Ideas
Using assets like that isn't allowed. Your best bet for what you want would be a mole rat mask. -
Removing Broken Steel stuff from Unofficial Patch
oscarvdhooft replied to yojeff's topic in Fallout 3's GECK and Modders
Alternatively - don't do Broken Steel's main quest and get this mod (https://www.nexusmods.com/fallout3/mods/22778) that reduces the health of Broken Steel's bullet sponges. -
[Mod Request] Food Sanitizer 2019
oscarvdhooft replied to DiamondBorne's topic in Fallout New Vegas's Mod Ideas
The way the Food Sanitizer works is that consumables have an extra effect that checks for a Food Sanitizer in your inventory - so the effect is on the consumables side and the Food Sanitizer itself technically does not do anything. To make add-on consumables sanitizer compatible would mean manually adding the effect to each of those consumables. The only one size fits all solution would be to rework the way it works and put the effect on the Food Sanitizer side, making it increase healing of any food items by 20%. Unfortunately I do not have the savvy for this. -
Fallout New Vegas Albino Radscorpions
oscarvdhooft replied to CrouchJumps's topic in Fallout New Vegas's Mod Ideas
Unfortunately it can't be distributed if it'd use FO3 assets. Your best option is learning to add it yourself. -
I'm pretty sure Paciencia does work with Commander considering Commander relies on animation types instead of form lists. Doesn't the unofficial patch fix the perks already? EDIT: When I have the time for it (and I don't forget it, I'll see if I can fix these things)
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making a mod which adds unique bosses
oscarvdhooft replied to oscarvdhooft's topic in Fallout 3's GECK and Modders
Thank you for the advice, it wasn't that vague. -
I wanna make something like the boss monster addon, but it's discontinued and not exactly what I want https://www.nexusmods.com/fallout3/mods/1931/?tab=description My question is, what modding knowledge would I need for it? My knowledge of the GECK is rather rudimentary, even if I've made a couple mods already. Some things I'd like to do for the mod: >upscaling creatures >(optional) recoloring them >giving them some special abilities (nothing too fancy, but for example I'd like to make a radroach which emits radiation just like glowing ones) >gaining a perk after killing them
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Can you be a bit more specific about what stat changes you want? How much % damage increase?
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Dang, I had the same idea. I'd do it if I knew how to.
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Title says all. I'd like to keep using the old site layout if that's possible.
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Increased health given by Sunset Sarsaperilla
oscarvdhooft replied to lawnder's topic in Fallout New Vegas's Mod Ideas
You could atleast specify how much you want the sunset sarsaparilla to heal. -
I know Fallout 3 has an eyebot helmet, the assets for it might be present in New Vegas (otherwise you could port it)
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Water chip model for Fallout 3 Machinima
oscarvdhooft replied to drakortha's topic in Fallout 3's Mod Ideas
Have you tried contacting the person who made it for you? And could you post the video + timestamp in which the water chip appears?