Jump to content

qqqbbb

Premium Member
  • Posts

    17
  • Joined

  • Last visited

Nexus Mods Profile

About qqqbbb

qqqbbb's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. http://wiki.theassimilationlab.com/mmw/Main_Page
  2. There is more than one Mellee Missiles mod. Search Morrowind Modding HIstory site.
  3. There is fix for that on nexus.Search for "dark night fix"
  4. Easiest way to do it is to attach scripts to lightsources. Right way to do it is to dynamically attach scripts. Have a look at fire hurts mod.
  5. Sun shadows at night can be removed with imagespace adapter but making moon cast shadows will be hard. I found 2 game settings that could be related to it: fMasserAngleShadowEarlyFade fSecundaAngleShadowEarlyFade but did not notice any difference after changing them. Use GetCurrentGameTime() and disable light sources.
  6. Its not a mod. Its garbage.
  7. MPC makes NPC detectable with detect animal spell.
  8. Thanks! Now I can try to fix muton crash.
  9. I need to replace sectoids with mutons so I can encounter them in first mission. How do I do it?
  10. Here is BAT script to quickly make uninstaller for a mod. Copy it to mod folder and run it.
×
×
  • Create New...