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Balthazaar10

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  1. Hi, I'm sure most of you have heard of this issue where the game will crash when saving/ entering buildings/ exiting buildings but will save fine after you kill your character. I can't understand why it will not save correctly even after creating new saves post character suicide. Is there hidden save files somewhere? And has anyone ever found a solution which does not involve reinstalling all mods??
  2. Try this first, move SFO dragonborn.esp directly under Skyrim Flora Overhaul.esp then load up the game and test. Use LOOT https://loot.github.io/ to sort your load order, then run the game and test. Are you using SKSE? If so watch this video https://www.youtube.com/watch?v=Oh90E1tdkKs Watch specifically the memory patch section. I notice you have a lot of disabled mods so maybe some scripts were left in your save file. If you add this... [General] ClearInvalidRegistrations=1 ...to the skse ini it will clean up left over scripts over time. btw, you are using loot? Have you used TES5edit to clean mods? You should also use USLEEP http://www.nexusmods.com/skyrim/mods/71214/? but be sure to read all of the information page and instructions. Don't forget to clean with TES5edit first https://www.youtube.com/watch?v=fw3g_N1jcZQ
  3. You could try making a bash patch and a TES5edit merge patch but to be honest imo you just have WAY to many plugins. Try removing some you can live without and try again. Search YouTube for "gamerpoet merge patch" and also "gamerpoet bash patch" and also run LOOT and reset you INI files to default.
  4. Try disabling sexy Solitude and see if the crash happens. Also this: "Error: File "SkyTEST-RealisticAnimals&Predators.esp" does not exist or is not currently loaded." "DLC1_QF_DLC1VQ03Hunter_010098CB.psc" "DCL1VampireTurnPlayerScript" If you can find out what these are from you could narrow it down. Also a pic from the plugin tab/ load order tab of NNM would be better.
  5. 248 is a lot of plugins... that being said, what are you doing with tes5edit? Creating merge patch? Cleaning? From the looks of it it's a problem with a flora texture pack, try disabling anything to do with plants, trees and such and try again. Also nobody can really help you if you do not attach your load order.
  6. Hi everyone, Just got back into modding Skyrim recently using mod organizer for the first time and I need some help with arranging the left panel load order... I'll attach the left panel load order below. Any help given will be much appreciated. Here is an example of the main problem I've been having... NPCs occasionally talking to people who aren't there (not invisible, literally not there). I first noticed the problem on the way to Whiterun, the stable owner was talking to himself, and then inside Whiterun the blacksmith girl was talking to her self. What I did then was use the left panel in mod organizer to rearrange the priority of some NPC mods then reloaded an old save back at riverwood, when I got to whiterun this time everything seemed to work fine and the dialogue scripts with the stable guy and blacksmith girl where working as intended. But the problem doesn't seem to have gone away because after I completed dragon rising and went back to Whiterun the two Redguards who are looking for Sadie where talking to a guard who wasn't there. Another thing: Is the following normal Skyrim behavior?: I'm standing outside the Whiterun pub and Fralia Gray-Mane is talking to the Battleborns about her lost son, so I enter the pub and then exit the pub immediately and Fralia and the battleborns have vanished. Just to test I took a look at the people in the market area, entered the pub and exited immediately and some NPCs were gone or had moved far from where they where. So the question is, is that normal behavior? I never noticed it before over many play throughs. If anyone can help me narrow down conflicts or knows what I'm missing it will be a big help. I've also attached the right panel load order just in case. Many thanks, Balth.
  7. Hi, This is my first time posting here so hello to everyone. I recently added some music files to Skyrim from Immersive music and my own collection of lore friendly(ish) tracks. The music fits well and sounds great while adventuring and in combat, but when it comes to dialogue it's too loud to clearly hear what characters are saying. My request from you good people is do you know if there is already a mod which lowers music volume when the dialogue menu is activated?? If not, is it possible for such a mod to be created? If someone was able to make such a mod I think it would go down well with the community and I personally would love you forever :D Thanks in advance for any feedback you guys have. Cheers, Balthazaar Just to clarify, I'm looking for something that will automatically lower the music volume when talking to NPCs. A reduction of 50% or so would be perfect.
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