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About ozzy561
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You can acquire pipes in game but they have little use save for dismantling or selling. I've seen NPCs smoke with them so it would be nice to have a mod of Geralt smoking
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Well I recently completely transformed my mage into an assassin type role, and it's actually going pretty good. I use a sword and a dagger as my weapon combination, with the dark brotherhood gloves that double my sneak attacks, and I've also got the 15x sneak damage with daggers perk which gives me a total of 30x sneak damage with my dagger. My sword gives a 12x sneak damage bonus. I was wondering that if I switch to dual daggers, will I be able to get 60x sneak attack damge? Does that make sense? :S
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G.E.C.K - Weapons don't show on NPC
ozzy561 replied to ozzy561's topic in Fallout New Vegas's Mod Troubleshooting
bump -
Hi, Well, I am making some Super Mutants with exclusive weapons and ammo, so I dragged a minigun into the Mutant's inventory, but when I go to the game and he attacks me (he's supposed to), he starts fighting me with his bare hands. And then I kill him, and the items are in his inventory. There's ammo, etc etc. It might be because of the packages. I started my Mutant off with a Super Mutant3GunA npc, and deleted the packages from it. My Mutant doesn't have any packages, could that be the problem? And how do I fix it? Thanks.
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For Auld Lang Syne bug
ozzy561 replied to ozzy561's topic in Fallout New Vegas's Mod Troubleshooting
Alright thanks anyway, but is there a way to switch sides to the NCR because my last save (where the option to join the battle at the Dam) was with Yes Man, and now NCR attack me on sight. Is there anyway to change my relationship with them so I can work with them? Like in G.E.C.K or something? Because they won't even speak to me, they'll just attack me regardless of what I'm wearing. And I think I'm vilified by them, but as I suggested above, can G.E.C.K do something about it or any other thing? -
For Auld Lang Syne bug
ozzy561 replied to ozzy561's topic in Fallout New Vegas's Mod Troubleshooting
I think you're right, it's the PAMQ.esp (Play After Main Quest), so the only way to complete that quest is to load a save before I completed the game? -
Okay, well I gained Arcade Gannon's trust points and started the For Auld Lang Syne quest, and my objective was to search for the remnants and invite them to the bunker. So I've been to every remnant, and I could see no option whatsoever to invite them to any sort of bunker. I loaded my game, unequipped my Brotherhood of Steel Armour and did everything I could, but still no luck. Basically, there's no dialogue option with any of the remnants that let me continue my quest.
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I think I found out why. I suspect its because I placed my companion into the cell I wished him to be, and then after launching the game, I tested him out and found out that he could die. I then quit the game and then ticked the 'Essential' option. Bottom line: I placed the companion before actually ticking him as 'Essential' But that's just what I think, I'll see if I'm right tomorrow because I won't be going on it now.