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LieutenantHawk

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About LieutenantHawk

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    United States
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    Skyrim
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    I have too many... SOCOM, Sly Cooper, Spyro, the Total War series, Call of Duty, Wolfenstein, Oblivion, Skyrim...

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  1. I'm working on a retexture mod but my version of Photoshop doesn't allow editing alpha channels and I'm not overtly skilled with making normal maps to begin with. I wanted to see if anyone would volunteer to generate a couple normal maps for some of the textures I've done. I'll only need four or five done at the maximum, mostly just flag/banner textures, so nothing complicated at all. Anyone here interested in lending a hand? I'll certainly give credit when the mod is uploaded.
  2. This mod sounds like it's going to be utterly fantastic. I love the armors already posted and I can't wait to see what else you can come up with! My only request, for the sake of thoroughness, is that you include Argonian and Khajiit versions of the helms. It doesn't matter so much what they look like as long as they fit the theme and the beasts' heads. I for one would really appreciate it, and I'm sure many others who play Arggy/Kitty characters would too! Here's a handful of refs from the wonderful artist Graham Turner. You might find them useful. http://www.studio88.co.uk/acatalog/large_barnet.jpg http://www.studio88.co.uk/acatalog/large_towton_rout.JPG http://www.studio88.co.uk/acatalog/large_orig_castillon.jpg http://www.studio88.co.uk/acatalog/large_orig_14c_f.jpg http://www.studio88.co.uk/acatalog/large_orig_teutonic_d.jpg http://www.studio88.co.uk/acatalog/large_orig_teutonic_h.jpg http://www.studio88.co.uk/acatalog/large_orig_teutonic_f.jpg http://www.studio88.co.uk/acatalog/large_gic_g_barnet.jpg
  3. I know what I'm doing, mate. I've extracted and examined Skyrim's music file structure, I've made a .xwm converter, etc. I've done this a few times before, just not with classical music yet.
  4. I absolutely love Skyrim's soundtrack but being a huge classical music enthusiast I thought it would be interesting to make a mod that replaces the music with an older style. As large as the scope of "classical" music is, it shouldn't be too hard to find pieces that fit the desired atmosphere quite perfectly. I'm using stock tracks from a website that allows free use and distribution: freeplaymusic.com. They have quite a huge collection of classical music and I can't browse all of it myself due to time restraints. I just wanted to ask for requests from you, fellow modders and Skyrim players, who also enjoy orchestrated tunes. Name some classical songs you know that would fit combat/explore/dungeon/public settings in Skyrim. Any help would be appreciated! In the future I also plan to make a music mod of the stock soundtracks on that same site, which are quite abundant as well.
  5. I know this is probably rather simple. I just want to make sure I don't screw up something while fiddling with stuff on my own. Anyway, I'm making some follower mods. I've gotten facial textures to work fine in my game with only an .ESP file, but whenever I send all of the files packed together to someone to test, the facial textures don't show up in-game. I assume that, as was suggested to me before, I need an .ESM to make the textures work right, but I don't know how to convert my .ESP into one. Any help is appreciated. Thanks!
  6. This armor looks incredible! I can't wait for it, but I have a request... Could you (insert 9,000 "pleases" here) make a version of the helm compatible with beast races? I absolutely love Gothic Plate armor but my poor Argonian wouldn't be able to cram his snout inside that helm. I was really disappointed with Bethesda's oversight of the beasts' versions of the helms, so I would appreciate it if you made an alternate one. You could just make an open-faced version of the sallet, perhaps? Example
  7. I can't do a female Khajiit, and I don't currently have recordings of what I can do, but I'd like to try some voice acting. I can do some impersonations and quite a few of different accents, so if you ever have anything in mind, let me know! I'll try to send you a couple of my recordings sometime this weekend.
  8. I tried Ctrl+F4 without "esm-ifying" it first, and it worked. Sent the mod to my friend and he said it was fine, facial textures and all.
  9. It's very simple. All you need to do is set it to "Light Armor" in the Creation Kit. You can change its weight and armor rating as well.
  10. I got the FaceGen issue fixed but I still don't know how to add scars. Is that just not an option at all? I can't find it anywhere.
  11. How exactly does one "esm-ify" an esp file? And I'm not sure what do do with the FaceGenData.
  12. I'm working on some follower MODs for Skyrim but I've hit a bit of a speed bump. The characters I make have the right tones on their body, but no facial coloring appears in-game. From the neck up, the color is completely different from the rest of the body, and no detail tints or paint appears. Does anyone know what's wrong? Also, I can't find an option for adding scars in the CK. Thanks in advance for any help! -Hawk
  13. You have to consider how much the CK has to process with all of this stuff. Skyrim is a humongous and complicated game. That having been said, the movement and scrolling speeds can be easily changed. Just right-click in the render window.
  14. I am trying to make a music MOD for Skyrim. I've downloaded DirectX SDK but the xWMAEncode.exe won't work for some reason. I've typed in all the right things but it won't convert the files. Since it seems to work so easily for others, would anyone be willing to let me send them the files, convert them for me and send them back? I've already got all of them lined up and ready for conversion. I will definnitely give credit to whoever does this for me whenever I upload the MOD. Thanks!
  15. There is no Channels tab in my Photoshop for some reason... >.> Hit F7 if your layers window is not open. If it is open, the Channels tab is right next to the Layers tab. I don't have any tabs. All that's in the window is "Layers."
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