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RedRocketTM

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About RedRocketTM

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    https://www.flickr.com/people/157332725@N07/
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    Germany
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    Skyrim / Fallout 4 / DA2 / DA:I / MEA
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    Skyrim

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  1. I still don't like the colored letters on the white menubar. They're damn unreadable, depending on which Nexus site one is browsing. I can't stand it without Windows 10's high contrast mode, although that just reveals even more problems at other sections. There's still stuff I miss from the old design - which I'd still be using if it was possible, but even the old.nexusmods.com site always switches to the new design at will... And then... has the site suddenly become abandoned by everyone? It seems to be awfully dead. The typical spam of notifications has become... well... a few, if even per day. Is everyone gone or is there a problem with the notifications again? I've known the 'old' design for over 10 years now, it's not just a question of 'getting used' to something. x.x° Anyway, I guess it can't be helped now...
  2. Well... about a half year ago I have blocked someone from all my fioles, PMs, from my profile, and ofc threw the person out of my frien list. The first oddity was that he could write me a PM asking for forgiveness just lately. I blocked him, so why? Anyway... I was fair enough to unblock him, and add him to my friendlist again, even track him and so on and so forth... Now that I uploaded a file, that person reports that he cannot even open the modpage, because it tells him that I blocked him from my stuff. But haven't I revoked that by unblocking him? I had a look for possigly hidden settings or anything, I had a look at the file management pages, with no luck. So can anyone PLEASE (for heaven's sake ;) ) tell me how to unblock a user from my files? O.o
  3. Do theses straps belong to the armor directly, or are they a different piece of equip you can take on/off in addition to the armor? Because if they're an independent piece of armor, they might conflict with the biped slot Dual Sheath Redux uses for the loft hand models when sheathed, which would cause that piece of armor to be unequipped. In that case, youc an resolve the issue within the skyproc patcher that came with DSR, there are hidden options you can show, there you can select the biped slot for shields / weapons if I remember correctly. Should be easy to find a list on tthe net, which slot is used by what exactly, so you can change DSR slots to unused ones and run the patcher again afterwards. Another sollution in that case would be to change the straps biped slot using he Construction Kit, to prevent further conflicting with slots used by other mods, but since you're new to this the patcher would be the best way I guess. If these straps are one with the armor itself, then I honestly do not know hwat may cause this... ^^
  4. You can use the SSE CK, it lets you open Oldrim Mods as well as SSE Mods, if that helps. ^^ Just don't save any changes to Oldrim mods you might do there, as the esp would have the new 64bit format afterwards and won't work for Oldrim anymore. ^^
  5. Just out of curiosity, who made up your load order? Why are you loading esp files amidst esm files? There's a reason you can't even do that normally... o.o" Next thing is, why do you load DG/DB patches, before the actual mod's esp? They belong behind the original mod. (just forgot which one it was but you can examine your load order yourself I guess :D) Why do you have all the SoS mods spread across your load order, instead of lining them up? like Addon Y, SoS Racemenu, SoS Shop? (On a side note, I don't know where I got that from anymore, butt someone once said to load SoS stuff before SL stuff, both, esm and esps.(But esps AFTER the esms. Doesn't matter where you have them in your load order, it's just not bad to group them together. Anyway, it worked for me, it does until today) Next, where's the reason in using ELFX and ELE? Aren't both mods supposed to edit lighting in Skyrim? Using CoT you even got a third mod that edits lighting. (Although CoT and ELFX should work together, if you read ELFX's descriptions carefully. Not sure about the weathers addon of ELFX, it's too long since I tried the mod) Oh yeah and even if LOOT came up with that... strange load order... keep in mind hat LOOT is not the holy grail and that even LOOT can make mistakes... (I made my loadorder myself, Currently I'm running 251 mods, among them are several merges of even more mods, and I don't have a single crash or any other problem with it so far.) Btw you can load the Dual Sheath Redux patch right after the Dual Sheath Redux esp, no need to keep it at the end of your load order, just make sure you load weapon mods that are patched (or that you downloaded a patch for andran the patcher again) BEFORE Dual Sheath Redux, otherwise they won't have a second model on your back / hips / wherever you put them via XPMSE) I can't see anything that would affect Riverwood directly, butt I don't know all mods on earth. SoS Shop does affect Riverwood, but that shouldn't usually be a problem. NPC overhauls may do so as well, but I am using Immersive Citizens (and SoS) myself, and never ran into any problems. RDO should work as well. Anyway, unless you don't have a corrupted mesh or something in Riverwood, I suspect your load order being the cause for your crashes... ^^
  6. http://www.nexusmods.com/skyrim/mods/7655/? How aboutt just using this mod here? :D
  7. Phew... not sure, but have you had a look at Rampage or Rudy ENBs yet?
  8. Ja gut, aber das betrifft ja nur die Leute die einen Modmanager benutzen, das lässt sich aus dem OP ja nicht entnehmen. Ohne Modmanager gibt's auch Mittel und Wege seinen Kram wieder zu finden, und wenn man BSA Archive aus den Sachen baut die man runterläd, dann können garkeine Fremd-Texturen angewandt werden die man nicht haben will, es sei denn man wirft sie selbst in dne Ordner. ^^ Ich bin was das angeht so ein Kontrollfreak, ich entscheide selbst welche Textur da rein darf und welche nich. :D Ich kenn meine Ordner so genau wie den Supermarkt um's Eck.
  9. they should actually do that, my spouse always leaves the house to do stuff in the garden, and that's definitely a loading screen, and I am 100 percent sure I told him to WORK at the alchemy lab via MHIYH, and not to run outside, as there may be dragon attacks, he still does so, so it's either AFT's fault or a side effect of MHIYH. I can't really tell, since I have a lot of houses and a lott of followers living in them, and I assigned them all using MHIYH. It may also depend on the house itself. While they leave my family's house to hang out in the garden although they were not told to do so, the one's living in Breezehome for example do not leave it to run around town. (I haven't told them to anyway, and I locked Lydia up in the basement because she went on my nerves :D) So if you're content with what EFF offers, I suggest you try My Home Is Your Home in addition to it, just load it after your follower mod. You can assign different homes to each of your followers, tell there where to sleep, where to work, and where to hang out and stuff, as long as they're dismissed. They will return to their assigned homes as well, if you dismiss them anywhere in the world, so you won't lose any follower anymore. ^^ Ofc you could try AFT as well, it's up to you. At least I can tell from experience that both mods work nicely together.
  10. Er hat aber nach einem standalone Mod gefragt, nicht nach einem Modmanager fähigen Archiv... Oder er hat sich missverständlich ausgedrückt, keine Ahnung. Ich benutz' das Zeug nicht. Ab rein in dn Ordner Klappe zu, fertig... :P Und ja, noch einer, seit öh über 10 Jahren schon... ^^ Sorry for the German babbling, wasn't anything of importance anyway. ;)
  11. Well since heavy armor is no clothing you should have your culprit here. Shouldn't be hard to check that out, no? ^^
  12. That's why you start saving in a new slot after installing a heavy mod, in case it ruins something for you, and prevent loading an earlier save from there and resaving unless you restarted the game, to prevent baking still running scripts into that save as well and ruining it too... ^^" In case it is a mod that comes with a lot of loose files / loose scripts and stuff and you are NOT using a modmanager, it's even smart to backup your whole Skyrim folder before installing, so that you can easily revert back to its former state without having to figure out what to delete and what to keep and so on... IF you're using a modmanager however... I don't know where the problem is... Aren't these holy grails supposed to prevent stuff like that? ;) Anyway, in addition to the things about savegames I mentioned above: Use a script cleaner for your savegames, and always run it after uninstalling mods. Uninstall them, make a fresh save and clean that one. Also, if you haven't already have a look at "Crash fixes", it should come with an SKSE plugin that terminates most scripts that should not be running on loading. I install and uninstall a LOT, and I am still using my very first (save)game without any problems. No modmanager involved, though.
  13. Well, these textures are used as a replacement for the original dirt textures. Loose files are always loaded in favor of BSA achived files (the original file would be in Skyrim texttures BSA, in one of them actually...) SO if you put your desired textures into the game's texture folder, you're not deleting or overwriting the original one, which is save. You could only overwrite it by using another dirt texture from anotther pack. There is, of course a way to make a standalone mod out of it, or there are at least two ways. One that is very tedious and really unnecessary, and another one which would mean using the CK, creating a new texture set for your two textures, and then finding every mesh that uses these textures to replace them using your texture set, and saving everything into an esp file, as far as I know. And if you're done, it would be smart to pack your custom textues into a BSA archive using Archive.exe from Skyrim's root folder, or alternatively, if you don't want that for some reason, use custom folders within the texture folder, to prevent directly replacing the original textures. Because if you did, you could spare the whole work and do that right away. :D So if it's only for yourself and you don't want to see the original texture anymore, the easiest way is using loose files to 'overwrite' the ones contained in the BSA archives, as they will be used, even if another mod adds their own textures - unless it comes with loose files and you accidently overwrite your own.
  14. Are you sure it's even a mod and not just a mesh/texture replacement? ^^
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