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rheadude

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  1. @4cednovel & JustDave: I just wanted to thank you a thousand times. I run Fallout 4 with about 190 mods activated. Everything was running pretty good with Far Harbor and the main quest until I had to enter The Institute for the first time via the teleporter. My game was crashing to desktop. At this time I had installed several NPC mods, but not Unique NPCs. I deactivated all NPC mods and voila: I could enter the Institute and go on with the main quest!!! You saved A LOT of work for me figuring out which mod was causing the CTD!!! Thank you very very much for your posts here! My NPC mods (one or more were causing the CTD): Agemo's NPCsFresh Look - NPC and Companion ReduxGreat Actors - NPC and Companions Overhaul
  2. Okay. I got no skills with the Construction Kit, but I want to try making a first step. Unfortunately I have no idea how to begin. A_blind_man suggested hotkeys with console commands for FOV 60 and FOV 90. But I was thinking of triggering the command "FOV 60" when pressing down and holding the button, and the command "back to FOV 90" when releasing the same button. If I got that far, it would be awesome. If the transition between FOV 90-60-90 was smooth like the aiming zoom, it would be perfect. Please all the genius modders from the Nexus, help me with the First step :)
  3. I read about a similar mod request in the Skyrim Forums, but I didn't find anything like that for Fallout 4. When I am looting around in the wasteland, sometimes I want to take a closer look at killed enemies, weapons or objects. I am looking for a way to zoom in from FOV 90 to 70 or 60 for example. The Skyrim Mod "Face to face conversation" is a good example for how the effect should look like in game in FO4. The difference is, in the Skyrim Mod the trigger is a starting conversation. You can adjust the FOV zoom to fit your personal taste. So would it be possible to toggle the Fallout 4 FOV zoom in 1st person by simply hitting one free configurable button? Maybe the effect could look like the weapon aiming zoom, but without showing animations for the arms or anything else. It would be awesome, if the player could zoom in even with the weapon drawn (not aiming). Please help me with this idea, would be much appreciated! I'm good with modding textures, but I suck at everything else (CK, scripts, codes...) Please help! BuzzDee84 / rheadude
  4. Hello, as I was working on some new textures for ghouls, I noticed the real strange behaviour of the ghoul skin ingame. For example: If I edit a simple flag texture of Fallout 4, the ingame flag looks exactly like the texture I've edited in Photoshop. Now if I've edited the ghoul skin, the dds file in Photoshop looks pretty nice, but when I put it into the right textures folder and look at the ghoul ingame, the skin reflects the light in a very very strange way. Sometimes the skin looks pale and matte, sometimes it looks like a photo negative with ultra high contrasts etc. I suppose the material .bgsm files are the key but I didn't find any tutorial on how to edit them, to get the right results. I downloaded the material editor and NifSkope. Could somebody explain, how I could make the ghoul textures behave like all the other textures ingame? Greetings BuzzDee84
  5. Hey, rheadude, author of Ultimate HD Fire Spells here. Thanks for the invitation, really a big big honor for me, because I don't see myself as a texture artist, it was more about luck and the right place at the right time :) I deleted Skyrim some time ago, since I got a new job at an Intensive Care Unit, so I was not able to check my mod ingame, because I had to learn a lot of new stuff for my job. If you have questions about the UHDFE mod, I'll do my best to help you with this project. Maybe I will reinstall Skyrim soon...
  6. Hey! I have a question about effects and how they are related to objects. I'm trying to make a fire mod and just wanted to know how a bonfire "knows" which fire effects and fire textures it has to use...where is this information or texture and effect path stored? i can't find anything about objects and paths in the creation kit. i only opened the skyrim - textures.bsa and i know where to find the fire and flame textures, but i don't know which textures are related to which fires....a torch uses other flame textures than a bonfire....and if I extract alle the "fire" textures from the Skyrim - Textures.bsa I don't know for sure, if I got every effect extracted, a bonfire uses. The information has to be stored somewhere in the bonfire file... You know what I mean? It's hard for me to describe, because I come from germany and the last english lessons I have had were at highschool 10 years ago. Pls help me or send me a name of a modder, who probably knows an answer to my question. Thank you very much :) BuzzDee / rheadude
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