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KaranVess

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  1. I'm having a bit of trouble with that myself. I want to replace B with A. File B has 3 file which are the xxxxx856, xxxxx538, xxxxx8A8 things and A only has 856 and 8A8. f I simply replace 2 files and leave the last one alone I can equip the armor but it crashes as soon as I leave the equipment screen, without an error message. If I remove the extra file it crashes with an error message looking for the file. I found out the missing file 538 is a dwm file. Anyone know what to do with that? EDIT: I used the dwm file of another item and it fixed the crashing, though now there's weird physics happening, so I guess dwm files are physics files.
  2. How long do you think it will take you to release it? Before the end of the month? I'm moving and I'll be without internet for a few weeks starting on the 1st of March, so it would be cool if I could download it before that.
  3. Nevermind, I fixed it. The ground objects need to be seperate for male and female.
  4. I'll be bumping this because I ran into the exact same problem. The gnd object shows up fine in the ck but crashes ingame when I try to select my armor piece.
  5. http://img12.imageshack.us/img12/8465/2012102900030.jpg This is what it's supposed to look like. When I enter any interior or simply go into shade in any exterior the model doesn't react to the changes in lighting. Example of interior here http://img90.imageshack.us/img90/1420/2012102900027.jpg I tried turning on the assumeshadowmask flag, which makes the model react to lighting but shadows are visible through it. http://img248.imageshack.us/img248/3960/2012102900033.jpg Is it at all possible to make this work?
  6. It wasn't a weighting problem after all. The mesh didn't morph properly from the 0 to the 1 mesh. Sliders at minimum or maximum and it works just fine. http://img819.imageshack.us/img819/7475/2012070900027.jpg
  7. You mean you edited the body to make the armor fit it? If you did, then that's probably your problem. I don't have a solution. No, the other way around, I edited the armor to fit to the body. I did the same with a different mashup and it worked perfectly fine.
  8. That's not gonna work. I had to edit some polygons to make some parts fit to the body. I believe the different skeletons to be the problem. How to fix that I have no idea, though.
  9. http://www.youtube.com/watch?v=r_7GsNZDm8U Animation test. Well, s***. What do I do?
  10. So, in 3ds max it looks like this: http://img502.imageshack.us/img502/5224/clipboard88.jpg and ingame like this: http://img839.imageshack.us/img839/2545/2012070800038.jpg How do I fix that? Some pieces are based on different body meshes, though I don't think that should be a problem. 2 pieces use different skeletons than the rest, could that be the cause? I have no idea what I'm doing, really. I basically only mimicked some tutorials I found.
  11. Cool. Cool, cool, cool. Thanks
  12. You basically just create a follower. type "spf name" (it saves a name.npc file in your data folder) ingame with the character you want to make a follower of and then you just import the data in the CK and you go on creating a follower.

    There's lots of tutorials on youtube for that.

  13. Nevermind then, I'm done already. http://skyrim.nexusmods.com/imageshare/images/2153641-1335883633.jpg http://skyrim.nexusmods.com/imageshare/image.php?id=77454
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