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Startrooper55

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About Startrooper55

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    Fallout 4, The Witcher 3, World of Warships
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    FPS Multiplayer (CoD MW, BF 3)

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  1. In response to post #24634334. #24634469, #24635479 are all replies on the same post. I agree with you completely and hope the most guys at the nexus thinks so too. Modding isn´t a job who deserved to get´s a payoff. But whatever where are the contract and contractual defined support when I would pay for ((I would never) and the mod won´t work or anything else? For a mod it´s not necessary someone could say? That´s wrong. when I pay for I have the rights to claim for! @L3st4t Only if a "modder" provides the hust... "business model" of Valve and Bethesda.
  2. In response to post #10194197. Try the mod organizer filled with features, also you are talking about.
  3. Hi guys, awesome work. Installation without Problems. Until now I have used the Profile Manager, but your work gives a lot of more functions for individual profiles. Only what I have noticed is the following fault after a short use. "ERROR(5): Der Zugriff auf den Pfad "C:program FilesNexus Mod Managertemporary_logs" wurde verweigert." Sorry that´s my native language. "The Access to the path C: ............... was denied", when I use the Option to run FNIS after Installation of NMM or switching profiles. So first I gave full permission to that Folder, but the error persists. Than I checked that Folder and noticed that no Folder or file temporary logs exists in my Nexus mod Manager Folder. Running FNIS with the new button "supported Tools" works well. I´m running Windows 8.1 pro 64bit. Hope my english was good enough to explain it. edit: I have installed steam with all my games in a different Folder called c:games and not c:program files. After trying around with changing the local security Settings first for user (left side of the pic) I get a new error message to see in the middle of the pic. On the right side you can see how FNIS start regular. Is there a Need for to Change the Settings also for "trusted installer", "creator/owner" and "application packages" to run it properly? http://abload.de/thumb/image1zgs26.jpg Or is the reason the antiquated opinion that Steam and the steam games have to be installed in c:program files and every other Folder would be not legal like it´s showing up by running FNIS?
  4. First I have only used the skeleton files from CHSBHC but since maybe 2 weeks I´m using http://skyrim.nexusmods.com/mods/26800 from xp32 and have also bouncing boobs :thumbsup: but not so heavy as with CHSBHC. I like it and I think the skeleton files from xp32 are compatible with cbbe armor mods with BBP support. I´m also using Remodeled Armor for CBBE with BBP.
  5. First you have to install the skeleton files for bbp. Therefor I have installed first the CHSBHC - BBP - Nude and Jiggly Mod with NMM. Second I have installed CBBE and let NMM overwrite the files of CHSBHC by CBBE. This two first steps are important that the BBP animation works on CBBE. With bodyslide use the sliderset cb++ body bbp and the preset maybe cbbe classic to create the femalebody.nif files. Later I have also installed the newer XP32 maximum skeleton mod. If you do so you will note that the breasts are not so much jiggling and skipping as with the skeleton of CHSBHC but the animation works, only more realistic. Perform FNIS after every installation/deinstallation of animation packs. Tagg in FNIS if you have a supported mod by xp32 installed.
  6. The message Luna left for me was just too funny. Shouldn't have been drinking coffee at the time tough LOL
    1. Startrooper55

      Startrooper55

      I´m soooo sorry :)
  7. What I noticed by updating a mod the old one is shown also as installed. Maybe that´s only a little bug but annoying. I switch back again to 0.43.2 and wait for a release which is free of bugs.
  8. First after having also the red x doubles I´m turning back to 0.43.2. Now I have installed 0.44.1 and it seems to work fine.
  9. Hallo!

    Danke für den netten Kommentar zu meinem Bild!

    Habe Dir als Dank "kudos" gegeben.

    Viele Grüße!!!

  10. Hi azreil1, sirwho`s solution is not valid for any custom mods which grabs to their own folders, because it isn´t the topic of this thread. What you have to do is to overwrite the vanilla warpaints in the folder textures/actors/character/character assests/tintmasks. But therefor you need warpaints which comes as modder resource and have the same shape as the vanilla warpaints. And then the solution of sirwho works, also with the original vanilla warpaints on a custom npc.. For example this mod http://skyrim.nexusmods.com/mods/25211 contains the wp also as modder resource, downloadable from the miscellaneous section of the mod.
  11. You have to create a npc or as I a own race with the creation kit and then the warpaints works if you follow the description of sirwho.
  12. Sirwho you are the greatest!!! Since months I was searching around and trying to fix the issue with warpaints and lipcolors, but nothing I found for or what I have done helped. Therefore thanks muchly for sharing your solution. Works really great!!!
  13. Thanks for adding mate.
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