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About derbuggy
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Switzerland
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FNV
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ach so. und was genau war nochmal der teil, den Du selber machen wolltest...? hehe... ;-) nun ich schreibe die Notizen und Rätsel so gut wie ich kann. was ich genau mache ist modelieren. geh doch einfach auf mein profil und schau dir mccain farm an. peace
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so what you actually need is a translator...? if it's reasonable amounts of text, i could probably translate (from german) not only translated, new story to write. because did just enough to the ears!
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I need a story writer because I can not English. Prerequisite: Knowledge of German and English logical;) if you think you can personalize it:) then you can sign. thanks
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hallo dear nexusmembers i am currently in search for someone who can help me with my Vault Vira *project* :) in which case u asked urself?well,the question is **clear as wodka and** easy to answer,i need help in scripting! also very welcome would be help with some Dialogues *here and there* plz contact me,everyone who is interrested! many thanks in advance and wish u a great time
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NPC / Quest / Waypoint
derbuggy replied to derbuggy's topic in Fallout New Vegas's Mod Troubleshooting
sure i understand the TUT's 70% but not all.. if you can, speak a little bit german with my ok on PM? -
NPC / Quest / Waypoint
derbuggy replied to derbuggy's topic in Fallout New Vegas's Mod Troubleshooting
German and France. -
NPC / Quest / Waypoint
derbuggy replied to derbuggy's topic in Fallout New Vegas's Mod Troubleshooting
alright, my problem is the package. i search a solution for the waypoint and the script. the soldiers wait of me, I do not know how I do this must, until I speak to him and renounce further better? -
If Quest starts to go unit a, b and c through doors and in the interior are and wait until I say go I do not, as I have to start or to wait for the NPC to the point A. until I spoke to him. sorry this is a google translater... i learning english with my book but i found not all words, so I from users and google XD
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thank's for help!
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I need help with the NPC and triggers. I want to trigger a number of objects can appear when the NPC passes through the trigger. here the simple script Begin OnActivate if IsActionRef player == 0 object01.enable object02.enable endif end