Jump to content

sacredtrojanblade

Members
  • Posts

    135
  • Joined

  • Last visited

Nexus Mods Profile

About sacredtrojanblade

Profile Fields

  • Country
    None
  • Currently Playing
    Dragon Age Origins, Fallout 3,
  • Favourite Game
    The Elder Scrolls and Neverwinter Nights

sacredtrojanblade's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Can you help me with a problem i have??
  2. I use Poser 8.0 and DAZ 4.0 Beta primarily for animation and imaging. As mentioned by others, both Poser and DAZ studio are capable to export OBJ format which can be used by other 3D modeler such as 3ds Max, Blender and others. DAZ Studio 4 Beta is free to download and it can bridge to Hexagon. Both Hexagon 2 and plugin are also free to download from DAZ official website. I prefer Poser Firefly renderer compared to DAZ 3Dream. But that because I work mostly with pale light skin and I'm much comfortable with the way Poser handles lighting. On the other hand DAZ is much faster to work with because it automate most of common tasks like auto fitting clothes and it's shader builder is easy to use especially when it comes with Elite Human Skin Shader. Preview shaded texture mode in DAZ also look better when you work with high resolution realistic textures such as Elite V4. Both Poser and DAZ use different bone system compared to games like Oblivion and Dragon Age. But both Poser and DAZ animation can be exported as BVH motion format which you can manipulate with other animator and converter. So it's possible to tun it into BIK format which most games used in their intro scenes.
  3. Morrigan despite the fact she's a pain in my as*. Sten the Qunari is very cool. I like his calm tone and short answers.
  4. That's one of the reason why Dragon Age Origins is not feasible to continue. The different ending paths conflict with each other, it's impossible to find common ground for continuity.
  5. I have heard issue with developer console and a complain from someone that fonts.erf cause problem to approval system. Weird huh?
  6. It's look like Morrigan - Claudia Black version. search for dracomies's DragonAge Redesign mod.
  7. Hmm... maybe you haven't level her trap/lockpicking skill adequately. At lvl 3 and below, she tends to miss a lot more than your average rogue. She's a bard after all. Even Zevran (assasin) is less capable compare to your rogue skill.
  8. She is behind you all the time. She detect the trap within certain distant. So are you .If you are rogue yourself, her detection sense is useless because you always find the trap first. If you are not rogue and you are not controlling Leliana, her trap detection is still useless because she's behind you and may be too late to warn you. Therefore control Leliana. Let her scout the path in front of you.
  9. Hmm.. Ultimate Edition.. You should have the latest version by now. I hate to disappoint you, but most mods here don't work very well with the Ultimate Edition.
  10. You are missing the hair mesh MSH file type. You are missing the preset MOP file type. Try TerraX chargenmorph.xml compiler. It has "scan for bad references" feature,
  11. Thank you, everyone. I've found the solution. It's not the issue with AP or any other Mods. It's just the issue of graphic setting. My Fallout3 Launcher mess up with my graphic setting the first time I launch Fallout3 by setting almost everything to 0. After I realize it, I reset it back using default setting and everything works fine. Thanks again.
  12. Hi I've been trying to make AP work for months to no avail. I have no problem with my character. My problem is NPCs just standing there unresponsive during the animation unless I talk to them which switch the camera to first person view. I'm using Fallout 3 GOTY edition with Zeta DLC patched to 1.7, FOMM and FOSE 1.2b. I have activated Archive!InvalidationInvalidated.bsa and edited Fallout.ini to allow for custom textures and meshes. Basically I've done everything required. Also, I'm using Rudy's Body OBSR as it's included in AP's package. Breeze's Body and FEM's Body with Exnem option appear buggy to me. NPCs' head hanging down over their shoulders, NPCs hovering over the ground instead of walking properly, NPCs moving around in sitting poses, etc.. It's seem that I have serious compatibility issues with most major mods available. According to AP's thread, there's a bug with idle animation with Bethesda's Zeta DLC. I can't uninstall Zeta DLC. It's does not show in FOMM and removing it from data folder would crash Fallout at start up screen. Is there anyway to solve this problem?
  13. Actually the latest version of the program does offer that exact functionality, dubbed "scanning for bad references". It looks through all override directories and ERF files to see if it can locate a resource and allows the user to remove it from the chargenmorphcfg file if it isn't found. Wow cool. Thanks TerraEx. You make my life more easy now. Going to download it now.
  14. Thandal, locate any MOP reference listed inside your one of chargenmorph.xml files. Any chargenmorph.xml will do. Then find those MOP file and delete it. Then compile your chargenmorph.xml again. Start your game. Go to character creation and browse your preset. If you don't crash then compiler works. Else, it does not check what MOP/TNT/DDS/MMH files you actual have.
  15. That's really strange. fonts.erf is the first thing I installed because I dont want to type blindly at developer's console. I never have any problem with it. Are you using ultimate edition? I heard, there's issue using developer's console with ultimate edition.
×
×
  • Create New...