Hey all, I've been looking at trying to force the player to play an animation through scripting and have had mixed results. Specifically, I'm trying to get the player to use the bash animation and have it actually use the bash attack. What I've been seeing, though, is that while I can get the player to play a bash animation that's fairly close to the actual one in the base game using .sendAnimationEvent(), the result is a standard melee swing that just looks like a bash. My understanding is that the Havok system requires that all sorts of conditions and transitions have to be hit before the animation typically gets called, so maybe there's a specific order to the animation events that I just haven't found yet. Has anyone had any luck with forcing animations that follow their default behaviors?