Jump to content

AllanOcelot

Supporter
  • Posts

    365
  • Joined

  • Last visited

Nexus Mods Profile

About AllanOcelot

Profile Fields

  • Country
    United Kingdom
  • Currently Playing
    SKYRIM
  • Favourite Game
    MGS3, FFX

AllanOcelot's Achievements

Rising Star

Rising Star (9/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. hmm, check the animation duration in the creaktion kit, his animation probbably finished
  2. What happens when you try to use a longer track? does it cut off? animation stop?
  3. Long skirt looks like a forest elf from LOTR....thats not a bad thing, :)
  4. You do realise this is the nexus? This site was built by modders, for modders. With most of these mods containing items from other games and other worlds. I think your comment was just plain silly. I don't think I would play with his mod myself, but atleast ive got the intelligence not to comment.
  5. That was some useful information, thank you Flobalob.
  6. That is a good question. I myself have never seen them in the ground like that. What information do they give when double clicked, they look like encountor or actor markers to me. As I say, I have not seen them before.
  7. dang, he beat me to it. Yes, that should work, do some tests and tell us if it is the solution.
  8. I would have the skulls moved to the left of the torso. Just my two cents. What does the clean version looks like?
  9. Because I just made it in a photoshop program in two minutes...Im not actually in the creation kit. Im at work lol, it just shows the best way to make the triangles.
  10. Best advice, and you probably already know this: Look how its done in the other boss fight., Learn how bethesda have done it, see if there are scripts or various animations used. I know its not very helpful, but it is worth doing to help you learn.
  11. Please see the picture I attached. You mmight be placing them below the ground, in that case hold Z while moving and make sure the actual nodes are visible.
  12. Hi, Overlapping is not a SERIOUS problem. Just cntrl right click, and potision two triangles leading to your door. Be sure to test it with your followers first. If you run into any problems, you might be best to terraform the navmesh - just delete some close by navmesh and resculpt it to go up the door, its another 10 minutes of work but it will be a sure way to make it work. Hope this helped. edit: here is how I would do it, connecting to existing navMesh. http://i85.photobucket.com/albums/k59/shamonking_2006/navmesh.jpg
  13. In your quest view, go to the misc tab. Here you can create new topics from a pre-defined condition list, such as `hello,' right click and create a new one, lets use the hello topic, change the name to something related to your quest - e.g AOMODTheQuestForAwesomeHello In the big right side box, right click again, create a response (because choose hello, this response will be said every time the player approaches the NPC) Lets call my response `Hi,' Click ok, a conditions box will pop up - add an `getis,' condition, and change it to the actor you want e.g AOMODTheShopKeeper, now only our shop keeper will say the line. Just double click on his response in the conditions table and record some audio. Test it in game, every time you approach the shop keeper he will say Hello without having to press E on the player. You can create more and even set them as random in the conditions box to be said randomly. This is useful for creating a bunch of idle talks, hellos, combat yells ect. As for the faction, it is simple enough to just add a conditional check for it,. Hope this helps.
  14. have you checked file permissions? Checked the file is not corrupted (thats what it sounds like) Are you sure you didnt edit any VITAL skyrim info? Just a few things that come to mind.
×
×
  • Create New...