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peregrine111

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  1. Forget the tiny armor boost, I'd like to see the Tech-aligned implant bonus to be something like "0.02% thermal and electric damage per stat point" AND/OR "0.05% grenade blast radius and damage" For the weapon ideas... I have no idea why CDPR decided against thermite weaponry for 2077. Because cyberpunk universe has plenty. Thermite charges.. Thermite grenade launchers, etc. Heck back in 2020 they put thermite into shotgun shells lol Not sure why CDPR nerfed thermal damage so hard. I mean, get this - IT'S NON LETHAL. You BURN PEOPLE UNCONSCIOUS. Ridiculous, Absurd. Immersion-breaking. 2077 Incendiary grenades are a party trick that barely hurts the lowest of mooks. and even then it's non-lethal. WTF. Guess they didn't want to make a damage type that would force NPCs to either straight up melt into a charred pile of burnt meat/metal sludge or roll around on the ground trying and failing to douse NAPALM and failing horribly, ending up as charred piles. tl;dr: - make Tech implants buff thermal/electric damage and/or increase grenade damage/blast radius instead of Armor of all things.. - make thermal damage LETHAL as it should have been all along. No PG-7 burning people unconscious. That's some One Piece level bullshittery - THERMITE WEAPONRY. At least a goddamn grenade launcher and a grenade. Realistically large blast radius and damage and at least some 30 seconds duration for sake of napalm realism (even tho real napalm burns for up to 10 minutes, but Thermite is supposed to burn fast and EXTREMELY HOT - melt Smasher-level borgs to slag type hot) with the whole blast area persistently burning for the duration (which would balance the killing power, as you need to think when you can safely use thermite without cutting yourself off for like half a minute just standing there and waiting till the corridor stops being ablaze lol)
  2. It's REALLY getting on the nerves how cameras STILL detect you even if you turn off the CCTV system directly from their PC. I get that the DAEMON should be time limited (3/6 min by default), but lord allmighty, if you kill everyone in the building and turn off the CCTV system from their PC, why the heck do the cameras swtich back on before you're even finished looting the place. Or is this hardcoded somehow in the game? I see threads mentioning this oddity since literally the launch of the game but so far I can't find anything fixing (or changing) it. Tho I've seen someone type that it's because the computer "turn off" does literally the same thing the daemon does, which is why it's on THE SAME time limit. Anyone got reliable intel on this? I don't think I've seen this on each of my characters... is the perk an "F YOU" one which literally gimps your gameplay, switching indefinite "turn off" for perk "turn off for 3 minutes" if you play netrunner?
  3. I have no idea why, but on my latest playthrough I started experiencing VERY weird graphical glitches. My entire screen starts flashing extremely bright white (to the point there's sometimes less than 10% screen is non-white). This happens when near "glowing" enemies, as well as some robots. From fiddling around the robot workbench, I can say at the very least it's caused by the Sensor Array, the Stealth Field, Resistance Field and Regeneration Field. It doesn't even happen as soon as they are on screen. No. It happens when I get closer than some ~5 meters maybe? I've tried verifying the game files but it seems nothing was corrupted and it does the thing anyways. Tried turning off NAC (which is probably the only mod I have that should even affect graphics in this way) but it did nothing as well. Turing off the ENB only dims the blinding whiteness by about 5-10%. Stripping all gear does nothing either. Weird thing is, when I load a different character and spawn a glowing enemy or fiddle with robot workbench, I'm not getting those flashes (even through the mods loaded remain the same, which makes me think it might be vanilla issue..... if not for the absolute lack of info I could google). It seems it's specifically on this last character I made.. Which is weird because I think I'm using the same damn build and gear lol. I'm assuming one or more shaders related to a mob giving off an ambient glow got messed up (or something on the player character related to RECEIVING AoE buff/debuff aura's effect), but WHY it only affects that single character is beyond me. For now, I can at least pick a different mod on Ada so she's somewhat usable, but some enemy robots, as well as all "glowing" enemies are a problem, if they decide to attack in melee... I literally can't see enough to do anything so I just VATS and hope for the best. The effect waves away a second or two after such enemy dies or I leave their proximity. Anyone got any insight?
  4. Wasn't power armor supposed to grant you inhuman strength? Yet any wee bit of recoil instantly makes you lose your target... I'd love to see a mod that cuts recoil while inside any PA frame by some 50-75%, if not eliminate it completely. I really don't know what some authors are thinking, making guns that kick like a horse, when your character can supposedly hold a minigun perfectly steady even outside PA.. Dunno if it's possible to do this tho, haven't found anything on the Nexus so far, just a couple mods that eliminate recoil on lasers (which... DUH). Won't do a thing for an SMG that can't hit anything past point-blank because the recoil kicks it around so much that by 2nd bullet the spread is worse than sawn off shotgun's
  5. I've seen this done in Skyrim in a video, but it was never explained or even hinted at where to get... (or if it's even real or just my eyes playing tricks on me with a combination of right gauntlets, usual vanilla shaders and some modded ENB lighting). Anyways, here's the video I spotted the effect in (1:51 - 2:17) The desired effect: When casting frost spells, or channeling frostbite, the character's hands (including gauntlets) gradually turn into ICE. The first stage is a frostbite-like shader, second stage makes the skin darken and gain reflective appearance (as if the hands were made of dark blue frozen-over opaque glass) and the last stage ramps up the "ice" look (semi-transparent light blue (and or glow)).
  6. BDOR Lemoria by Team TAL is a great looking armor (aka metal looking like metal, not rubber), it even has a few smp accessories dangling from the waist... BUT: - it's made for ultra slim characters, so unless you play a loli, it seems a bit weird - not even the vanilla weight slider does anything to it It has a breastPLATE so it doesn't need breast physics, but at least converting it to CBBE (or 3BA) would be much appreciated. SMP not getting destroyed would be a cherry on top.
  7. When moving character (and or camera), my shadows bug out - on sunrise/sunset I get shadows drawn TOWARDS sun, instead of the correct direction, during the say it appears the source of light is BELOW ground and everything within range of shadows (fShadowDistance) is covered in one gigantic solid shadow (though sometimes the shadow is a solid circle in fShadowDistance radius during all times, even sunrise/sundown). It looks friggin disastrous, especially since it keeps flickering between normal and bugged shadows every time I move/stop moving. Perfectly still: Moving character/camera: I haven't managed to pintpoint WHAT or WHY, but this is what happens in my game. Starts randomly. Persists through save/load, game re-launch and even computer restart. Randomly disappears as well, seemingly randomly as well - sometimes when installing mods, sometimes when uninstalling mods, sometimes when changing ENBs.. no real common thing between them. I've tried different ENB/Weather/lighting mod combos I've tried running the game without any ENB/lighting/weather - IT STILL HAPPENED (obviously with vanilla shadows it was less pronounced) I've tried updating GPU driver My inis are done with BethINI. It's happening on and off for almost 3 weeks already. If I didn't have so many mods I'd effin delete whole Skyrim and start from scratch. Right now I just want to delete it and not touch it ever again.
  8. Nobody? I'm still getting this randomly, and when I do, it's helluva hard to get it working again. I've tried different ENBs, different lighting mod combinations, different weather mods.... nothing seems to have a real effect. It just randomly appears and randomly disappears between game sessions...
  9. It's happening on and off, never seem to have the same conditions to appear - otherwise I'd pinpoint it already. I can play for 12 hours straight, but if I change ANY setting, the next time I turn on skyrim sse, the shadows are glitching out like this. Removing and reinstalling ENB seems to fix it - until I change (and save) anything - then the next time I launch the game it does this. So I'm thinking it might be one of the ENB settings that I'm turning on that doesn't actually update in a running game, but rather when you restart it. Anyone got tips? Well worst case scenario I'll just keep turning them on one by one till I find what's causing this - unless it's a COMBINATION of 2+ options, then I'm not sure Edit: well.... last 3 times the issue was fixed (for a couple hours at least) when I reinstalled ENB. Now, not so much. The shadows (AND light) are glitching out like mad, and sometimes all shadows are cast in THE WRONG DIRECTION (aka shadows facing sun, lighted parts are facing AWAY from sun ffs) or there's just that big-ass 10k radius shadow over everything. I'm getting ready to fcking delete the whole clusterfck that is Skyrim and never touch it again with a 10m pole. Edit2: FFS! I removed ENB completely and launched game. Guess what? Shadows still flicker - when I'm still, they look normal, when moving, they face the WRONG DIRECTION (as if the sun was on the opposite side - so in the morning/evening shadows are cast TOWARD SUN, while during the day EVERYTHING is in shadow because the sun is apparently UNDERGROUND. Oh god wtf, which effin mod reverses the direction of sunlight? :S
  10. I don't know why, but it seems that when my character is moving (or when camera is moving as well), instead of my character's shadow, under it, EVERYTHING in the radius of fShadowDIstance is in one giant shadow. When the character and camera are perfectly still, everything renders normally. As soon as I move in any way, BAM, 10k radius of darkness. I've tried pretty much all settings for ENB ingame and none did anything with it, which makes me thing it's either faulty INI settings (which is weird because I'm using BETHini), or some mod that's causing the effect. Mods affecting camera in my load order: 3PCO Customizable camera Mods affecting ENB/lights: NAT Natural Realistic ENB (for NAT) Skyrim Particle Patch for ENB SSE ENB Light To see the effect, here are some screens Perfectly still: Moving character/camera: I've run BETHini again just to be sure but it's still there. Tried stripping my character of all equipped items, tried disabling ENB Light, changing weather, ingame time, ENB settings, save reload, restarting game, zoning in and out,... it's downright unplayable with this bug. I think I'm gonna try a different ENB preset or different ENB version next, but after that I'm out of ideas...
  11. Wrong forum, nvm. It's HERE if you can help: https://forums.nexusmods.com/index.php?/topic/9085288-shadows-severely-bugging-out/
  12. I'd love to know which nutjob launched the SSE CK like this and haven't patched it for YEARS now. How do you MISS A BUTTON? Especially one that was there for Oldrim CK? Has anyone found a workaround to change weapon UnEquip Sound?
  13. It was not only the word wall. it was everything east of a certain point (even hugging the south side of the Riften's mountain, I couldn't get more than few steps east of the burial mound). I eventually traced it to INTERESTING NPCs SE (I had version 4.0). One of the added NPCs in that corner of map (likely the one in the burned down house or somewhere close to it) must've been bugged and caused instant CTD the moment it was loaded (I have render distance for NPCs set to max, like most people I think). Uninstalling Interesting NPCs (3DNPC) fixed the problem for me. But since that leaves Skyrim kind of bland, I activated it again and downloaded the 4.1 update for Interesting NPCs, and here's hoping that patch fixed it.
  14. Dunno, but I found this thread because I keep crashing in Chillwind Depths. So gonna try going through that CTD corridor in 1st person view. If that doesn't work, I'll try walking backwards or just switching collision off and walking through the damn walls.
  15. I have blocked the updates for Skyrim, still using the... july, was it? version. I've managed to overcome this stupid CTD after about 30-something crashes. I walked towards the Word Wall a bit, then used tfc to fly camera to it. Switching back to character and getting closer, back to tfc and getting to the wall, back to character, killing the dragon, moving closer, tfc again, and when I finally walked to the word wall with my character, it didn't crash for once. Dunno why the hell that worked, maybe it was a combination of a different weather/time (aka lighting conditions) or something else. If I never get this bug again, it will be too soon. Spent more than half a day yesterday trying pretty much everything.
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