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DonKalleOne

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Nexus Mods Profile

About DonKalleOne

  1. Hi, can you give me your permission to upload your amazing mod - Ex Robes for Skyrim and any your future mods and updates, to the Russian modmaker's site - modgames.net. I'm sure will credit you as the author, will keep original screen-shots and a description + will make endorsement and if you want will send you links on material. + of coerce will translate it correctly into Russian language.
  2. bigger is easy just take a mesh and scale it (look it up urself (mesh + scale + programm ur using)) more muscular could be more tricky
  3. strange i have win 7 professional 64 and the 4gb helped me. u seem 2 mistunderstand something windows can only detect 3.2 ram with x86 (32 for u) and x64 more than 4. the skyrim 4gb , as much i understand that, releases the restrictions in the skyrim exe for using more than 2gb. sorry for being an idiot and actually reading the readme. (and understanding how a pc works) a youtube link for u (if u dotn understadn german "if u havent a clue , stfu"
  4. bump since nobody gonna look at page 2 (LOL)
  5. and again Skyrim 4gb....look it up or deactivate all mods adn load em up one at a time and look which one is crashing ur pc
  6. as far i know there are only 3 mesh folder for robes, the mageapperientice(with 3 textures) adn the archmage robe, both under "clother" in texture/meshes. a third one is their too someting with journey. a pic of u r master robe would help 2..some are not 2 advanced in their gameplay
  7. WoW!!!! ur so informative!!! i guess ur using no mods and delete all the files in skyrim folder so ofc it crashes all the time. jokes and anger aside caused by ur stupidity. did u get the narrow minded idea that u could deativate all ur mods adn reactivate the one at the time to "search" for the mod which is causing it? second thought: have u a shitmont of mods installed but no large address aware(tipp: skyrim 4gb) so ur game crashes causee ur ram is overloaded? But i guess using google for help is a 2 hard of a feat.
  8. i will say it to u now, 99% of the guys here are leecher. Of the 1% of the guys here 80% are busy now with their own work. FInding help here is kind of a luck thing. Im a total nuub (started a week ago) but i will help u some. What 3d tool are u using? I use Blender (its free adn works great) and simple weapons are made in 4 steps. A generall tipp for creating anything... make it large first so u can see the mesh lines.cause if u want to fuse two objects and teh meshes are sightly off ur new meshes will be a mess (a lot more polygons than u wanted, unneeded diagonal vertex etc). adn if ur using blender there are more than enough tuts on youtube. after roughly a half day i manage to create this http://i.imgur.com/wcTnr.png its not that hard when ur simple at start...and its lot of try adn error Some Generall search help. Boolean Subsurf UV mapping
  9. Please help me i seriously need it. I making a mod that replaces the potions for skyrim. I made the mesh and it's good, but i have heavy problems applying the texture on the mesh(outside blender) and the mesh isnt shown correctly in skyrim (red box with "!" ) I will upload all i have (the texture is kind of sloppy but its enough since i have only 3 "colors" adn in the tut i saw its enough like [and it is for blender at least]). I managed the tranperancy in blender, through the matrial/texture settings and they are saved in the blender file. Since i cant export the alpha lvl (transperancy) into a png or dds file and apply it correctly. This is how i want the Potion look like in Blender. I have 4 materials: Glass, Liquid , Label and Cork;they al use teh same texture with uv mapping http://i.imgur.com/V9ztG.png they said texture (it rough but it works) http://i.imgur.com/JO0Go.png the uv map made in blender http://i.imgur.com/2VBov.png the label seperate for when ur so kind and makin new uv texture that works better http://i.imgur.com/lHXWX.png So what i want is: How the f*** do i manage that the the texture/materials settings are exported to obj and then to nif via nifskope FYI there are 2 materials on the bottle the outer is glass, the inner is the liquid (the glass MUST be transparent 2 see the fluid)[see obj./blender file for further info] BUT THE OBJ DOESNT SAVE THE ALPHA SETTINGS ON THE GLASS TEXTURE (rageface) and the liquid texture/metrial doenst "emit" so it doesnt show it color etc. checked it via export/import the obj file. Second: How do i correctly import it into Skyrim (i know the folder structure thing and the nif/dds thing) Data: The obj export is attached 2 this post (2 file in rar) the blender file si uploaded on mediafire http://www.mediafire.com/?t4rmg41pnadmme1 PS (Links to good Tutorials help too)
  10. FYI I just imported the Lesser Potion of Skyrim into blender.... its has 430 polygons and looks shitty; i hit "remove doubles" and it deleted 260 polygons. WTF IS WITH THAT SHITTY PROGRAMMING??? Guys i thinks if someone Takes his time and goes through all meshes we could make the file at least 1/3 smaller -.- adn ps stil lcant find those fukken textures in the textrue bsa
  11. Its so late and i made another step forward and this will be the final version (mesh) since l removed all of my mistakes i could find. (and overly complicated structures at the neck of the bottle) ACTUALL WORK Its now on ~320 Polygons and i took a step forward to the textures. http://i.imgur.com/wcTnr.png http://i.imgur.com/78tzn.png Download link http://www.mediafire.com/?x1g2f67lqr1fyxf QUESTIONS so since i reached the texture / uv edit part: is thre a way 2 move the parts i seperated through seam? i want to make "groups" on the left window side,so i have all "outer parts" on one side and "all inner" parts on the other? if yes, any good tut for that? Since i will add them to skyrim. Is it true, that i only need multiple textures for the potions and all potions can use this mesh? MISC When u have some suggestions/request for the mod which will be coming ("soon") make them now. Cause im not sure if i will open a new threat for it. I plan on 2 meshes 1 for Potions (That now) and 1 smaller for the poisons [will resemple a testtube] if i have enough time adn fun after that i will edit the winebottles and mead
  12. thats right, my u see max 20 potions visible adn i for myself cant manage geting smooth adn round potion with lower polygons im to unexpierenced for now. i started making meshes yesterday, so if u can get it better grab my uploaded obj file, correct it, say shortly what u have done, and upload the updated file as obj or blender
  13. Woooooooohoooooooooo I managed 2 round up my simple mesh (less polygons) it say 660 vertex (i gues polygons) co mared 2 my last attempt (8800 ver) its reduced to less than 10% of it [not 2 mention my first attemp,over 400k (LOL)] http://i.imgur.com/WgWmr.png Download LInk http://www.mediafire.com/?yi33a3pcqpvbd3r
  14. So u know what i have 2 do...im german so i have problems finding the correct words for using them for searching teh right tutorials. can u send me a link 2 a tut how 2 lower polygone count? So after my cry/bidching post how the forum sucked and got what i wanted (help)^^ i have made a new work now and BIG THX FOR UVAMPPING SUGGETSION!! i used 2 materials now http://i.imgur.com/CZTth.png DOWNLOND LINK [.obj] http://www.mediafire.com/?ee0n52o90a4ealv There are 2 thinks that are bugging me. First why sint the shadow transparent Second its still 2 blocky SO i tried 2 smooth it out (a bit) and got that the polygons incrased but still somwhat "low" http://i.imgur.com/LRYqw.png but after i press "edit" ones they explode http://i.imgur.com/FdBZA.png DOwnload link (.obj) http://www.mediafire.com/?9lmgxl5glyk222b So it would be really nice if someone would help me getting the second potion adn reducing the polygone count. Im fine with the neck of the first one (low poly) so i want 2 fuse it with the round belly of Nr 2.
  15. here is a export as obj http://www.mediafire.com/?24b1lxepkc0gx88 my main questions are stated in the first post, additional i want say that i want use the same mesh for evry potion since my opinion is that a better potion is better mixed/brew not a bigger container (like it is now) , The only things that will change is the texture for the "fluid" mesh and other labels (to come). i will make a second mesh for poisons
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