In case people here are wondering what the status of modding DA:I is, here ya go: http://daitools.freeforums.org/tutorial-what-are-the-modders-doing-how-do-you-mod-a-game-t72.html http://forum.bioware.com/topic/529048-dai-tools/ FIRST) Identify game assets (textures, mesh, etc..) 1) Read the CAS files in readable form (uncompressed) -- done & released (release 10 or higher) 2) Find texture and mesh examples on the CAS files -- done & released (release 10 or higher) 3) Extract the texture in readable form (dds) -- done & released (release 10 or higher) 3a) Extract the game 3d models in readable form (obj, 3ds, fbx..) -- done & released (r 10 or higher) 3b) Extract game dialog text -- done & released (release 25 or higher) 3c) Extract game sound files -- done by other modders, not on our tool SECOND: Modify simple Textures & Mesh 4) modify textures (gimp, Photoshop, Paint.net) -- donedone & released (release 10 or higher) 4a) Modify Mesh (3ds, maya, blender, daz3D) -- donedone & released (release 10 or higher) 5) Make a tool to import modded textures into game w/o crashing the game -- done, not released yet 5a) Make a tool to import static mesh (statues, chairs, rocks) - done, not released yet THIRD: Modify skinned/ rigged Textures & Mesh 6) rig modded Mesh to fit the npc bodies in game (3ds, maya, blender, daz3D) -- done, not released yet 7) Make a tool to import rigged mesh (armour, hair, weapons) - done, not released yet FOURTH: Modify game character Textures & Mesh :cool: rig modded Mesh to fit the Inquisitor bodies in game (3ds, maya, blender, daz3D) -- done, not released yet 9) Make a tool to import rigged / dynamic mesh (armour, hair, weapons, body. face) - TO DO Once step 5 is released rule 34 will come into effect and the mods will start to flow. Progress has been remarkably quick for a brand new engine, thanks to the heroic efforts of the hack/mod community. Also, I'd have to agree with the others who have pointed out that the game will likely be cracked by xmas.