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KurokazePT

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  1. Went ahead and updated SkyUI from 4.1 to 5.0 (never had issues, but just to be safe I went ahead), Nausicaa's Tweaker went from 1.00 to 1.20. And it still gives out the same thing, It now points to SkyUI itself which doesn't make much sense. So started a new game, it did the same for a while which I kinda rushed so I just waited for it to initialize it everything (a couple of minutes as usual). The error only happened once when I went to the "Hide Helmet" settings, but now seems to no longer happen. Can't really understand why tho, has something corrupted the same somehow? Ah, and I've been paying attention to the papyrus logs, and never really realized the amount of "errors" most mods seem to have. Non-existing quests, non-existing functions, array indexes out of range and the sort. I never really wondered since stuff seems to work all the time specially after doing the usual TES5Edit patch thing then Wrye Bash, then ASIS then PerMa then Dual Sheath for PerMa... EDIT: Used quick reply instead of editing previous post, my apologies.
  2. Currently it's Nausicaa's Tweaker... Not exactly updated, but never had any issue with it, I'll update it just in case. I'll also test it with the current save and then with an old save and see if anything changes. It's weird tho, considering this save was started after all the mods were installed (both the ones I had and the newly added ones). Also, quite cool to know that the number such as 21000802 has it's first numbers as an hex indicator of what mod is in the load order. Had no idea, that's quite neat to know when it comes to debugging purposes ^^ Does that often apply to other cases or is it only MCM-wise?
  3. I see. Is there any way to see which mod/file might be attempting such interaction? And if possible either add or comment out that line (if it ends up doing nothing)? I found some particular lines in the log that were... weird, in my opinion. ( I dont believe these were there before, but I could be wrong ) [02/22/2016 - 10:06:31PM] Error: Cannot call CloseConfig() on a None object, aborting function call stack: [SKI_ConfigManagerInstance (21000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line 122 [02/22/2016 - 10:06:48PM] Error: Cannot call CloseConfig() on a None object, aborting function call stack: [SKI_ConfigManagerInstance (21000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 134 It doesn't seem to indicate which script/mod is calling these functions tho...
  4. Hiya everyone, I've recently been having some weird issue with the MCM menu, everything was working fine, installed some mods (just to add a few dungeons, nothing that even adds itself to the MCM as it apparently doesnt have much configurations to do) and could use some help, I've been checking the papyrus logs but nothing's out of the ordinary. What happens is, I open the menu, select a mod to configure like say Forgotten Magic or Achieve That or any other, things work fine for about 5 to 10 seconds, then it's like it stops responding, I can leave the menu back to the game, but when I hover stuff on MCM, I get no descriptions, I cant enter other sections that I haven't previously entered or something, it's like MCM itself stopped loading/interacting with any data, but the game keeps working, if I leave the menu ESC all the way back to the action, then go back into the MCM it works for about 5 to 10 seconds again. Latest installed mods were: Summerset IsleSalem - Arena Tournament and DLCBeyond ReachThe Republic of Maslea - PrologueMaslea - No Main Quest Requirement (not exactly a mod but still it's a separate thing)I've never had any issue such as this. The any thing it might be pointing to be the cause would be the same three old lines it always has been spamming due to Fushigina Dungeon, but it always did this and I never had any trouble with MCM. (I've been having Fushigina for several months without real game-breaking issues). This is also a fresh save. Can anyone help me with this? Or had such issue before and knows a workaround or something?
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