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Oblitus

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  1. I suspect it actually just redeploys mods. Nexus is known to make a mess while enebling/disabling mods, and you need to cycle deployment to ensure that everything is right.
  2. After any change of mods with conflicts you should purge mods and deploy again. Make sure to enable plugins and manually run sorting after, since purge/deploy cycle desablesthem all. Also, if you have disabled mods (ald if you use bash you have) you'll also have to make sure they are disabled (recreating bashed patch is recommended). Note, that you should not run bash with vortex. Exit vortex, run bash, then run wortex after you done with bash. Vortex locks files so bash can't work with them properly.
  3. Like what? Bells and whistles aside, there is nothing Vortex can do while NMM can't. Even hardlink deployment is not really a feature, since it does not allow to set priorities per-file, while with NMM you can do it by proper installation order, so it is done differently, not exactly better. And even bells and whistles are bad things for me - I want a mod manager to manage mods, not to ring and hoot. First, it is called "feedback." It is not supposed to be only positive. Second, "beta" is a feature-full release which needs testing and polishing. But Vortex is not beta, it is alpha, which means it is supposed to be barebone concept. And this is exactly the time to judge the development direction. And now the direction is "for stupid people, who should not have fork because they will poke own eye with it, so they would only get stuff which should be eaten with bare hands."
  4. Vortex is using LOOTs API, so even if it does not include the function at the moment, I would imagine Tannin could implement Clear all User Meta Data .. And that is pretty much my problem with Vortex. With a normal mod manager, you have full manager functionality and full LOOT functionality. With Vortex, you have only barebone stuff for both, and it is called "feature."
  5. Except it not. Windows always had an "expert mode." Vortex is more like a console gaming. It is simple and when it works it is okay, but it is primitive by design, when it does not work you can't do a s#*!.
  6. Well, if you consider "you are brainless peasants, and I am your holy savior" an answer. I didn't say it was something they wanted to hear lol. But he did respond regardless. XD And come on it wasn't that bad lol. In plus, I feel like many of these people don't want to listen to what he has said, so I can understand why he would respond that way. It can get quite frustrating. And I understand people who don't want to hear that they are wrong and stupid and don't deserve to have control. Vortex is okay when it works. Not great, since it brings nothing new (LOOT GUI offers the same possibilities), but okay. But with Gamebryo based games it usually don't. I spent hours pinpointing an issue with Vortex, when with MO/NMM it takes much, much less. And - it is essential - PINPOINTING, not fixing. It was not even a load order issue; it was an incorrectly installed mod. But with NMM/MO fixed-point iteration is much easier to do.
  7. Well, if you consider "you are brainless peasants, and I am your holy savior" an answer.
  8. In response to post #57309146. #57309676, #57315811, #57326146 are all replies on the same post. > THIS IS A JOKE?! ISN'T IT? For the hail of modders souls please say: THIS IS A JOKE!!! Nope. Vortex offers its user as little control as it is possible.
  9. Hahahaha. Anymore ridiculous suggestions? You think I'm joking? No-no! In the future you'll only be able to install mods from the Nexus. And since everyone will be uploading LOOT rules, Nexus will know what is the best for you! Imagine a world without conflicts! You just one-click-download-install a mod, and everything will just work. No issues, no conflicts, no worries, and definitely no dragging lines around. You won't have to think and solve problems because Vortex, the hammer of Nexus will make sure that everything works just fine! I can't tell if this is a joke or not. Poe's Law: it is impossible to create a parody of extreme views so obviously exaggerated that it cannot be mistaken by some readers or viewers as a sincere expression of the parodied views. It may or may not be a joke, but this is the only way how Vortex can actually do its job.
  10. Are you surprised? Autosorting rules are not a new feature; nothing you can't already do it using LOOT GUI. So Vortex doesn't introduce anything new but lacks a key feature of old tools; therefore old tools are better, dixi. I think a lot of people are missing the point. Just because it was a feature in other tools doesn't mean it was a feature that was required or good to have. If anything, I would argue it's sloppy and it created a community full of people who rather do it the sloppy way even though there is a better way that exists. It's like a bad habit. Load order is only about working with conflicts. If you feel the need to sort every single mod in a particular order, it means you are doing it wrong. It means you are using the feature for something it was never even intended for. As Tannin has pointed out, load order is for ordering mods with conflicts and such, not for organizing. There really is no reason to have the capability to move all the mods into some random order in your load order because that isn't what it's meant for. The only reason it was done that way in the past was that at one point doing it manually was the only way to reliably do it. And the reason Vortex doesn't have the feature now is because it's no longer needed because we have better tools for the job. People wanting to do it the old way instead of moving forward isn't a good argument for having the feature. If that feature is bad, why better part of the community is using it? Because LOOT or Vortex is good when you (or someone who is making a master list) EXACTLY know what goes where. But you don't, unless you know what is under the hood of all the mods. No one knows the right solution for all possible mod combinations. So you put a new mod somewhere it PROBABLY belongs and see if it works. Then you shuffle it around until it works.
  11. Are you surprised? Autosorting rules are not a new feature; nothing you can't already do it using LOOT GUI. So Vortex doesn't introduce anything new but lacks a key feature of old tools; therefore old tools are better, dixi.
  12. Remove "c" and you'll get "abd" instead of "bad", since you don't have a rule that "a" loads after "b". Also, adding e.esp between c and a would require two rules - e.esp loads after c.esp and a.esp loads after e.esp. More you add, more complicated ruleset becomes. It's because that rules don't reflect your real intentions. You don't want "a" to be loaded after "c". You want "a" to be loaded after "b", "c" and any other mod that would be added before "a" in future, but before "d" and any other mod which woudl be added after "a" in future.
  13. In response to post #57249476. Vortex screen space usage is very inefficient, so to have side-by-side you'll need a 4k monitor. And yes, Vortex UI is painful to use.
  14. You know, hammering a screw works better than screwing a nail. So I'd prefer to have a hammer over a screwdriver if I have to choose one. I don't disagree, all I'm asking is: "What's your problem" and the answer I get is "I want a hammer, I've always used a hammer, I won't touch anything but a hammer". It's not answering the question you see? Nope. You are saying "nails do not exist, so our toolbox will only contain a screwdriver, if you think you've seen a nail you are wrong."
  15. You know, hammering a screw works better than screwing a nail. So I'd prefer to have a hammer over a screwdriver if I have to choose one.
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