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ENB: DepthOfField.... can this be fine tuned?
MadNuttah replied to ShadowSky's topic in Skyrim's Skyrim LE
That's nice to hear, many thanks for your nice response mate. I hope you find your satisfying settings. Take care. -
ENB: DepthOfField.... can this be fine tuned?
MadNuttah replied to ShadowSky's topic in Skyrim's Skyrim LE
I would suggest to compare my modification with Tapioks original settings and then compare the delta of both with the enb you use. I have changed several lines so I would need to paste the whole files which I mentioned. Notepad++ (freeware) is a mighty tool which you can use to compare texts and easily indentify changes. Sunset: http://static.skyrim.nexusmods.com/images/2345988-1362161360.jpg -
ENB: DepthOfField.... can this be fine tuned?
MadNuttah replied to ShadowSky's topic in Skyrim's Skyrim LE
I was wondering as well that the most enb mods have the dof removed atm. Currently I use a modified SKYRIM ENHANCED SHADERS FX - ENB by Tapioks (you can find the modification here: http://skyrim.nexusmods.com/mods/8732). I needed to edit the enbseries.ini as well as the enbeffect.fx, enbbloom.fx and enbeffectprepass.fx to get the dof and godray effects back how I liked it before. After updating the enb dll to a newer version my favourite settings didn't work anymore and made the fulll screen blurry and added too much bloom. Now I'm quite satisfied but I think the settings need good hardware which I have. May this helps. Edit: You shouldn't have any problems by your specs. -
It has been released for your smoking pleasure: Pipe Smoking. I hope you like it!
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Thread edited... I wasn't aware of that, many thanks Ghogiel!
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NP, you're welcome. I have read the dds plugin specifications on the nvidia dev site in the meanwhile and the 32bit plugin should be compatible with Photoshop CS2.
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LE Setting up .nif files for blender import
MadNuttah replied to luddemann's topic in Skyrim's Creation Kit and Modders
Hi, open your nif file in nifskope and change the file header information to User Version "11" and User Version 2 "34". You can show the header by pressing the "Reset Block Details" button. There are many nodes which blender can't read. If you get an error, remove uneeded nodes like the BSLightingShaderProperty and try again after each removed node. Hope this helps. -
Hello, Adobe gives away it's Creative Suite 2 for free and completely legal - Edit: *link removed by myself*. OK, CNet makes it clear: http://reviews.cnet.com/8301-13727_7-57562515-263/adobe-releases-creative-suite-2-for-free/
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LE Missing static mesh in the toolset need some help.
MadNuttah replied to Zenmuron's topic in Skyrim's Creation Kit and Modders
Hello, you might find a working backup in your ...\SteamApps\common\skyrim\Backup folder? -
First off, I'm sorry for the rushed answer of mine. It wasn't a keyword I've added to the plants, it was a formlist to which I added my assets where the critters should land on. It's called AAAMothPlantTypes. Then, I have placed an critterSpawnInsects_Many activator and the insects were spawned from there and landing on my plants. I tried to use the critter landing markers first but had no success as well. May this helps.