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thePOSTALdude

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  1. There's a LOT of confusion in this topic so I'm going to clear it up. We don't override birthsigns, they are optional Morrowind equivalents. We don't override vanilla races either. SoVvM adds a "[This character has nothing to say to you...]" GREETING, the point was to permanently override the "I HAVE NO GREETING". We simply didn't like the text or the CAPS. :) We have a lot of non-playable races like Rieklings and such and something had to be done about them. Although uncommon, we take into account that any NPC can be talked to with enough Charm and we don't want players to see "I HAVE NO GREETING" under any circumstances. However, it is a LOW priority dialog. It's set to 1. The only way it can possibly override your custom dialog is if it's set it to 0 or 1. So set it to a more reasonable value. Okay, let's make this clear, this is NOT why you see "[This character has nothing to say to you...]". You will only get this message if you attempt to Charm and talk to special hostile non-playable races such as Rieklings. In br2, you'll also get the same message if you attempt to certain NPCs like bandits in Morrowind, but they will still react if you're a werewolf or vampire. This will NOT affect bandits in Cyrodiil or any custom bandits you might make, unless they're an unplayable race and have no dialog of their own with a priority of at least 2.
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