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jcscrogs

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  1. Need help, don't know what's wrong, there's a couple of things. Even with completely vanilla version running with no mods I get white dots all over the place, I am thinking missing meshes/textures (although I ran the checker thing in Steam and all my files are perfect). The game still plays ok yet it is very annoying/distracting plus I know something isn't right. Second, and the main issue, when I try to load the game with mods I get a black screen that doesn't do anything. I got it to run once yet even with mesh mods I still get the spots. I only got it to run once, and every other time it does the black screen. I don't know what's wrong any suggestions would be wonderful.
  2. Ok, I haven't really played Skyrim much as I am still importing/installing mods through my slow (but thorough) process. I do have a few questions about Wrye Bash although I'm sure with some detailed Google searching I can find the answers. The multicolored shapes in the Installers tab are fairly self-explanatory, to me I think stop signals, green-good, yellow-caution (possible conflicts), and red-stop (definite conflicts). With the shapes square is the zip file unzipped (and is usually where .esp/.esm's are found if they are included), but the triangle is what? I have only been installing the square as all info is included (I know we have to make sure the file structure is good). Another question is, once a mod (that doesn't include an .esp/.esm) is installed is it active? Pending the .esm/.esp being checked for those to be activated. Last question I can think of, is there a way to create OMOD/FOMOD's for Skyrim? I remember doing it for Fallout and Oblivion which made things much easier (although Wrye Bash is a very nice utility).
  3. So I realize I am posting a lot, just updating. This time I am replying about the problem I figured out from the above error in Wrye Bash. Through the link below I figured out that the "Missing source file: InstallerTemp" is the SkyUI mod's latest release (I am fairly sure) interfering with Wrye Bash: http://forums.nexusmods.com/index.php?/topic/499516-skyui/page__st__4380 UPDATE: So I guess that isn't completely accurate, after unzipping all the mods in the Bash Installer folder, and trying to import into Wrye Bash by clicking the Installers tab I still get this error: wxPython: stdout/stderr Traceback (most recent call last): File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\basher.py", line 5028, in OnShowPage self.GetPage(event.GetSelection()).OnShow() File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\basher.py", line 3687, in OnShow if data.refresh(progress,what,self.fullRefresh): File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\bosh.py", line 8523, in refresh if 'I' in what: changed |= self.refreshInstallers(progress,fullRefresh) File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\bosh.py", line 8740, in refreshInstallers changed |= self.applyEmbeddedBCFs(progress=progress) File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\bosh.py", line 8771, in applyEmbeddedBCFs converter.apply(destArchive,self.crc_installer,bolt.SubProgress(progress,0.0,0.99),installer.crc) File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\bosh.py", line 7726, in apply self.arrangeFiles(SubProgress(progress,lastStep,0.7)) File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\bosh.py", line 7756, in arrangeFiles raise StateError(u"%s: Missing source file:\n%s" % (self.fullPath.stail, srcFile.s)) bash.bolt.StateError: temp-SkyUI 2.1 BAIN-BCF.7z: Missing source file: InstallerTemp\28E4D397\SkyUI Extras\Original Fontconfigs\Default\fontconfig.txt
  4. Ok, as in the link from the above post, I changed the directories of NMM (Mod Directory - Steam\steamapps\common\Skyrim Mods\Bash Installers and Install Info - Steam\steamapps\common\skyrim\Install Info) so my originals I copied/pasted from my HD to the Bash Installers (original zip version) and I am going through them 1x1 unzipping to folder of exact same name. I also transferred everything to the correct folder (the cache, data, overwrites, etc.) in the Bash Installers folder... I think I am missing something or a couple of things such as creating FOMODS like in Oblivion and importing something else to another folder, but as shown below the more I unzip the longer it takes to process them in Wrye Bash when clicking the Installer button and I get a different message. wxPython: stdout/stderr Traceback (most recent call last): File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\basher.py", line 5028, in OnShowPage self.GetPage(event.GetSelection()).OnShow() File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\basher.py", line 3687, in OnShow if data.refresh(progress,what,self.fullRefresh): File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\bosh.py", line 8523, in refresh if 'I' in what: changed |= self.refreshInstallers(progress,fullRefresh) File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\bosh.py", line 8740, in refreshInstallers changed |= self.applyEmbeddedBCFs(progress=progress) File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\bosh.py", line 8771, in applyEmbeddedBCFs converter.apply(destArchive,self.crc_installer,bolt.SubProgress(progress,0.0,0.99),installer.crc) File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\bosh.py", line 7726, in apply self.arrangeFiles(SubProgress(progress,lastStep,0.7)) File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\bosh.py", line 7756, in arrangeFiles raise StateError(u"%s: Missing source file:\n%s" % (self.fullPath.stail, srcFile.s)) bash.bolt.StateError: temp-SkyUI 2.1 BAIN-BCF.7z: Missing source file: InstallerTemp\28E4D397\SkyUI Extras\Original Fontconfigs\Default\fontconfig.txt
  5. So instead of reinstalling everything from scratch, I figured I would try to copy/paste all the mods on my HD to the correct folders so that NMM and Wrye Bash would automatically import them (I do understand that programs like Skyrim Script Extender will need to be completely reinstalled). Everything appears to work for NMM, but when I click the installer tab in Wrye Bash it scans all the mods in the folder but gives me a window of: wxPython:stdout/stderr Traceback (most recent call last): File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\basher.py", line 5028, in OnShowPage self.GetPage(event.GetSelection()).OnShow() File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\basher.py", line 3687, in OnShow if data.refresh(progress,what,self.fullRefresh): File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\bosh.py", line 8523, in refresh if 'I' in what: changed |= self.refreshInstallers(progress,fullRefresh) File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\bosh.py", line 8740, in refreshInstallers changed |= self.applyEmbeddedBCFs(progress=progress) File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\bosh.py", line 8771, in applyEmbeddedBCFs converter.apply(destArchive,self.crc_installer,bolt.SubProgress(progress,0.0,0.99),installer.crc) File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\bosh.py", line 7726, in apply self.arrangeFiles(SubProgress(progress,lastStep,0.7)) File "C:\games\steam\steamapps\common\skyrim\Mopy\bash\bosh.py", line 7756, in arrangeFiles raise StateError(u"%s: Missing source file:\n%s" % (self.fullPath.stail, srcFile.s)) bash.bolt.StateError: temp-SkyUI 2.1 BAIN-BCF.7z: Missing source file: InstallerTemp\28E4D397\SkyUI Extras\Original Fontconfigs\Default\fontconfig.txt The window doesn't do anything after it gets to this point and is the last step (I think) for them to be imported into Wrye Bash. What am I missing?
  6. I have literally been uninstalling/reinstalling all day (cleaning out my computer of old files) and I have to say I really like Revo Uninstaller, it is awesome. As for the C++ suggestion, I think for now I am going to wait as I am tired of messing with all of it, but will remember this for future things to do. I now have a completely clean install of Skyrim, NMM, and Wrye Bash. Funny thing, even after completely uninstalling/reinstalling NMM, all my mods are still there in the mod list (not many .esp/.esm though), which makes me wonder, are these mods still the full version or do I need to delete and reinstall them? I do have all my previous mods installed on my HD, but again instead of reinstalling those should I just redownload everything? UPDATE: After using these guides to set up Wrye Bash and NMM, the mods listed above are gone (after redirecting the paths) which is fine with me, I wanted to redownload them to get the latest versions and to convert them to Wrye Bash. http://www.overclock.net/t/1206230/guide-to-setting-up-wrye-bash-and-nmm-for-skyrim http://forums.bethsoft.com/topic/1338606-wrye-bash-simple-mod-installation-for-smarties/
  7. Checking my system out I have 12 different Microsoft Visual C++ programs on my computer spanning from 2005, 2008, and 2010 and I don't think I need but 1 of them, but which one? There is the Compilers 2010 Standard, 2005 Redistributable (3 different ones, 2-x64, and one unnamed), 2008 Redistributable (3-x64, and 3-x86), and 2 different 2010 Redistributable (1-x64, and 1-x86). I am fairly certain that all x64 is 32-bit and all x86 is 64-bit, is this correct? Out of all of these (C++ programs) how many/which ones do I need? I have a similar issue with all the Python programs... Spanning from 2.7, 25, 26, 27, and 32 (Python25-Python32) on my C:\ drive (NOT in the Program Files folders).
  8. Awesome, again thanks for the help, if it wasn't for forums no noob would have a chance... Although I like to think that I am a bit more intelligent than the average noob - I am more computer illiterate than anything. Actually now that I am realizing I have a lot of programs (mostly 32 bit versions) in my documents folder including NMM (BOSS and messager setup, messager trace log, and trace log) and Skyrim and Oblivion Saves (and the TESVSGM, SBW.exe, etc.) and I don't know why (a few other random programs also but not many).
  9. Is the best path for everything C:\Games\? Everything being NMM, Skyrim, Wrye Bash, basically all games/programs associated with games - as to bypass Windows 7 security (and run everything as administrator)... Is it ok to send the default directory of NMM mods (all mods) to an external HD as to get it off the C:\ drive?
  10. Wonderful response, thank you. I am going to move all my mod downloads to a "neutral" folder so I won't lose them when I delete NMM and Skyrim. I am wondering if it is possible to have Skyrim and Steam installed on that C:/Games directory folder together (in different folders)?
  11. I just want to start over, which is what I will probably do (yet if I can avoid "losing" all my mods I would be grateful), but even with all mods unchecked I have many mods still active. I have had Skyrim since day 1 and many of the mods are old, plus with the new issue with NMM (at least for me) where when I check a mod to activate it, it may or may not activate in the plugins associated with it (and vice-versa for deactivating them); also the order is all screwed up I think... Only 1 other question I can think of at the moment, is NMM and Wrye Bash able to be installed at the same time as each other?
  12. Open the console (use the ` button [tilde button]), use the mouse to click on an object you would like to own and a reference number will pop up, then type setownership and press enter and that object is now yours. It works on houses, any item, beds, horses, I don't know about people, but on almost everything in the game if not everything in the game.
  13. You could always use the setownership command on a house/item to set it as owned by you... Be careful about doing it to a house that people live in though, you could kill them, but you would have to make sure they aren't needed for something later in a quest, but then you could just respawn them temporarily with player.placeatme "NPCid".
  14. 1. I think it would be great if we could fast travel directly to the door (or even better directly into) our owned houses; not to mention the College of Winterhold, why doesn't Bethesda make houses more accessible with Vanilla Skyrim? Or just a fast travel portal in every player owned home. 2. More and different dog breeds, just like in Fable 3, except more options, as many breeds as can be done. 3. Also, who doesn't Bethesda allow us to have kids with our wives? Not sex, necessarily, but we should be able to have kids and raise them to eventually become our follower, that would be awesome. 4. I also think we should have an alchemy pouch on every alchemy table, just like in Breezehome, same with enchanting tables... In addition, there should be a designated spot in every house for every item in the game, a place that's fitting... 5. Ridable/controllable Dragons - fly around on one. 6. More options for companions. 7. Always more quests, homes, items, weapons, armor, ingredients, items to forge/create, more enchantments, etc.
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